Yeek Deaths
Posted: Wed Dec 19, 2012 1:15 am
I was going to suggest Yeeks have more start hp, but I had a better idea.
To fit better with the 'sacrificing for the Way' ideal, when a Yeek dies, don't send them to the Eidolon Plane.
Instead have a copy of the character appear as though summoned through the Way, which the player takes control of.
This copy will have all the same stat/talents/equip as the dying character, but be at full resources/no status effects.
This will use up a life.
Mechanically, this means that enemies don't get a chance to heal between player deaths, which will help greatly in early zones where you don't have many choices but to attack and hope for the best.
Flavourwise, 'Sacrifice For The Way!'
To fit better with the 'sacrificing for the Way' ideal, when a Yeek dies, don't send them to the Eidolon Plane.
Instead have a copy of the character appear as though summoned through the Way, which the player takes control of.
This copy will have all the same stat/talents/equip as the dying character, but be at full resources/no status effects.
This will use up a life.
Mechanically, this means that enemies don't get a chance to heal between player deaths, which will help greatly in early zones where you don't have many choices but to attack and hope for the best.
Flavourwise, 'Sacrifice For The Way!'