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The "Balancing Stone Wardens" thread

Posted: Mon Dec 17, 2012 7:20 am
by Parcae2
I think that they're fairly obviously too strong at the moment. Their main (only) weakness is a lack of mobility, and I feel that balance improvements should focus on that lack, rather than on nerfing their strengths - that would just make the class rather boring. Movement penalties for a few of their abilities might help. Any other suggestions?

Re: The "Balancing Stone Wardens" thread

Posted: Mon Dec 17, 2012 7:25 am
by Frumple
More of a check with DG than anything, but wouldn't this fit better in the add-on section? Maybe we need something specific for donator content or issues if it's going to be expanding into classes and suchlike?

Any case, how far are folks getting with them? I know stone vines was pretty incredible in the early/mid game, back when (parts of, as it was unfinished.) the class was accessible to anyone willing to unlock them via text editor, but they started falling off a bit in effectiveness as you got further in the game.

Re: The "Balancing Stone Wardens" thread

Posted: Mon Dec 17, 2012 5:44 pm
by Sradac
i like it thusfar. Mine is literally a mountain, I took 5% hp damage total from bill. Being able to use Armor to mitigate all damage sources is so OP heh. But in a good way since it only works when your racial is on.