Three small suggestions
Posted: Sun Dec 09, 2012 12:54 am
(tl;dr at bottom)
My first suggestion is concerning the Yeek-Mindslayer combo. This is a terrible combo currently(they have a life rating of 3), and this seems wrong considering the Yeek's are the only psionic race and that Mindslayer's are intrinsic to them. Looking in the vault I only see two winners from this combo, and both of these are from beta 21:
http://te4.org/characters/1002/tome/093 ... 1cc000edf0
http://te4.org/characters/1002/tome/e21 ... 1cc000edf0
As for the more recent betas, there was one character who managed to make it to lvl 50(that wasn't a cheater):
http://te4.org/characters/7814/tome/d57 ... 009dc4e248
My suggestions for this is to do one of the following: Make the life rating penalty from the Mindslayer class not affect Yeeks(giving them a life rating of 7) or make it so Yeeks get a life rating bonus of 3 for this particular combo(giving them a life rating of 6).
My second suggestion is to make both Mindstar Mastery and Staff Combat available outside of escort awards. The weapon you're planning to use is probably the largest determining factor for the talent build you're gonna use, which makes these being as escort rewards very annoying since you can't determine when or if you actually get the talent trees. It's very annoying when you create a character that you plan to use one of these trees for and you have to wait all the way to lvl 30 before you actually get the escort. I believe the simplest and best solution is just to move these tree to a trainer in Zigur and Angowlen. I believe adding this would help create build diversity. This doesn't cause a problem for the magic reward from an Alchemist escort(since they give Stone Alchemy also) but it does cause a problem for the nature reward which would have to have another tree in place.
My last suggestion is to make the first prodigy point given at lvl 30. I once read DG say that prodigy's are supposed to be build enabling, such as a magic Summoner or a magic Rogue. The problem with having the first one at lvl 40 is that it's so late in the game that you're already at the point where your build is fine and you don't actually need the prodigy. Moving this to lvl 30 would, for most races, places it right before you reach the far east which is also where the game takes a difficulty spike. This should greatly help those who want to make a unique build and are relying on the prodigy. This would also make the decision as to which prodigy you're going to get more meaningful, because, at that point you're likely to only have 1 or 2 stats that are actually above 50, as opposed to at lvl 40 where most classes will have 3 or 4.
tl;dr
1. Increase Yeek-Mindslayer combo's life rating.
2. Give Staff Combat and Mindstar Mastery trainers in Angowlen and Zigur.
3. Make the first prodigy point at lvl 30 instead of lvl 40.
My first suggestion is concerning the Yeek-Mindslayer combo. This is a terrible combo currently(they have a life rating of 3), and this seems wrong considering the Yeek's are the only psionic race and that Mindslayer's are intrinsic to them. Looking in the vault I only see two winners from this combo, and both of these are from beta 21:
http://te4.org/characters/1002/tome/093 ... 1cc000edf0
http://te4.org/characters/1002/tome/e21 ... 1cc000edf0
As for the more recent betas, there was one character who managed to make it to lvl 50(that wasn't a cheater):
http://te4.org/characters/7814/tome/d57 ... 009dc4e248
My suggestions for this is to do one of the following: Make the life rating penalty from the Mindslayer class not affect Yeeks(giving them a life rating of 7) or make it so Yeeks get a life rating bonus of 3 for this particular combo(giving them a life rating of 6).
My second suggestion is to make both Mindstar Mastery and Staff Combat available outside of escort awards. The weapon you're planning to use is probably the largest determining factor for the talent build you're gonna use, which makes these being as escort rewards very annoying since you can't determine when or if you actually get the talent trees. It's very annoying when you create a character that you plan to use one of these trees for and you have to wait all the way to lvl 30 before you actually get the escort. I believe the simplest and best solution is just to move these tree to a trainer in Zigur and Angowlen. I believe adding this would help create build diversity. This doesn't cause a problem for the magic reward from an Alchemist escort(since they give Stone Alchemy also) but it does cause a problem for the nature reward which would have to have another tree in place.
My last suggestion is to make the first prodigy point given at lvl 30. I once read DG say that prodigy's are supposed to be build enabling, such as a magic Summoner or a magic Rogue. The problem with having the first one at lvl 40 is that it's so late in the game that you're already at the point where your build is fine and you don't actually need the prodigy. Moving this to lvl 30 would, for most races, places it right before you reach the far east which is also where the game takes a difficulty spike. This should greatly help those who want to make a unique build and are relying on the prodigy. This would also make the decision as to which prodigy you're going to get more meaningful, because, at that point you're likely to only have 1 or 2 stats that are actually above 50, as opposed to at lvl 40 where most classes will have 3 or 4.
tl;dr
1. Increase Yeek-Mindslayer combo's life rating.
2. Give Staff Combat and Mindstar Mastery trainers in Angowlen and Zigur.
3. Make the first prodigy point at lvl 30 instead of lvl 40.