Egos for Runes and Infusions
Posted: Thu Nov 15, 2012 7:22 pm
Have a suggestion to make runes and infusions a bit more interesting.
First of all remove the existing egos, as all they really do is make half of inscriptions found from being worthless if they don't match your stats.
Add a selection of new egos, which then also allows generation of random rare and artefact runes. It should also allow much easier creation of custom artefact runes.
As a balance point this does increase the power of runes and inscriptions a bit, but the trade-off is that you are unlikely to have a backpack full of almost identical replacement meaning swapping out an inscription for a particular encounter/dungeon is a much harder decision.
Thoughts on the concept?
Some initial ideas for egos.
==============================
Egos
Remove the existing egos (warrior, physic etc)
Note: replaced with Powerful and Greater egos
Powerful
add power (equivalent to warriors with 40 strength)
condition: not Greater
Lasting
add duration
Charging/of charging
reduce cool-down
Of projection
Allows the targeting of npc
condition: self target
E.g. allows use on golems, escorts, summoned creatures. For phase door and teleport on enemies.
Of reach
Add (1 + baseRadius/5) rounded down (1-4=+1, 5-9=+2, 10-14=+3) to radius
condition: has radius (e.g. light, acid wave, vision)
Note: base +1 is so still gives a bonus to small radius acid waves etc.
Soothing/of soothing
Remove one poison on use
condition: regen or healing infusion
Crippling/Of crippling
-20% movement speed for duration
condition: insidious poison
Deadly
Remove a single heal effect (or damage reduction?) effect on target when used.
condition: insidious poison
Controlled
Allows the targeting of destination
condition: phase door, teleport
Of balance
Use of ability only has 50% chance of cancelling fast movement (rather than the normal 100%)
condition: moment infusion
Shining/of shining
Radius 4 light on target when used
condition: rune
Note: for acid wave, lightning etc. 4 radius light around each hit npc
Shadowed/of shadows
Radius 4 remove light on target when used
condition: rune
Note: for acid wave, lightning etc 4 radius remove light from each hit npc
More interesting when used by monsters, but could be useful for stealth player.
==============================
Greater Egos
Greater
add power (equivalent to warriors with 80 strength)
condition: not Powerful or Greater
Of Eternity
add duration
reduce cool-down
Note: can combine with Charging of Lasting for double effect.
Swift
Change cast time to instant
condition: cast time>0
Of Reflection
Make the damage shield reflect the damage
condition: damage shield
Cleaning/Of Cleaning
Southing
Remove one condition on use
condition: regen or healing infusion
Warding/Of Warding
As well as removing condition(s) on use, will also ward against an first condition (of the appropiate type) for the duration.
condition: wild
Of blasting
Adds knockback
condition: rune of cold, fire, lighting, acid wave
Penetrating
Ignore target damage resist, damage shield, wards and bone shield
condition: rune of cold, fire, lighting, acid wave
Note: none of these are particularly high damage
Of the void
Same as staff ego (bonus saves, defence, reduced condition duration for a short period after a phase door or teleport
condition: phase door, teleport
Of spores
All units in radius 1 also gain this infusion at half power, radius 2 at quarter power (half/quarter duration if no power e.g. movement infusion?)
condition: infusion
Note: Something for those with summons (particularly projecting xxx of spores), also nice for insidious poison for all that use it.
Note: Wild infusion effect remove count also halved, quartered but will also remove one effect.
Note: Will affect enemy and friend.
==============================
Other
Change Rune of Cold
Make it a small radius Frozen Ground effect (affected units can't move for duration)
Note: this will stop npc/golems from walking into the slow ice projectile, and make it a bit different from the fire and lightning runes.
Remove Controlled phase door
Controlled is now just an ego.
Add Spellstore
Contains a random (chosen from a list) spell (e.g. isSpell=true).
Cool-down of the rune gets half the base spell duration added to it, no resource cost for use.
condition: rune
Edit: Fix spelling
First of all remove the existing egos, as all they really do is make half of inscriptions found from being worthless if they don't match your stats.
Add a selection of new egos, which then also allows generation of random rare and artefact runes. It should also allow much easier creation of custom artefact runes.
As a balance point this does increase the power of runes and inscriptions a bit, but the trade-off is that you are unlikely to have a backpack full of almost identical replacement meaning swapping out an inscription for a particular encounter/dungeon is a much harder decision.
Thoughts on the concept?
Some initial ideas for egos.
==============================
Egos
Remove the existing egos (warrior, physic etc)
Note: replaced with Powerful and Greater egos
Powerful
add power (equivalent to warriors with 40 strength)
condition: not Greater
Lasting
add duration
Charging/of charging
reduce cool-down
Of projection
Allows the targeting of npc
condition: self target
E.g. allows use on golems, escorts, summoned creatures. For phase door and teleport on enemies.
Of reach
Add (1 + baseRadius/5) rounded down (1-4=+1, 5-9=+2, 10-14=+3) to radius
condition: has radius (e.g. light, acid wave, vision)
Note: base +1 is so still gives a bonus to small radius acid waves etc.
Soothing/of soothing
Remove one poison on use
condition: regen or healing infusion
Crippling/Of crippling
-20% movement speed for duration
condition: insidious poison
Deadly
Remove a single heal effect (or damage reduction?) effect on target when used.
condition: insidious poison
Controlled
Allows the targeting of destination
condition: phase door, teleport
Of balance
Use of ability only has 50% chance of cancelling fast movement (rather than the normal 100%)
condition: moment infusion
Shining/of shining
Radius 4 light on target when used
condition: rune
Note: for acid wave, lightning etc. 4 radius light around each hit npc
Shadowed/of shadows
Radius 4 remove light on target when used
condition: rune
Note: for acid wave, lightning etc 4 radius remove light from each hit npc
More interesting when used by monsters, but could be useful for stealth player.
==============================
Greater Egos
Greater
add power (equivalent to warriors with 80 strength)
condition: not Powerful or Greater
Of Eternity
add duration
reduce cool-down
Note: can combine with Charging of Lasting for double effect.
Swift
Change cast time to instant
condition: cast time>0
Of Reflection
Make the damage shield reflect the damage
condition: damage shield
Cleaning/Of Cleaning
Southing
Remove one condition on use
condition: regen or healing infusion
Warding/Of Warding
As well as removing condition(s) on use, will also ward against an first condition (of the appropiate type) for the duration.
condition: wild
Of blasting
Adds knockback
condition: rune of cold, fire, lighting, acid wave
Penetrating
Ignore target damage resist, damage shield, wards and bone shield
condition: rune of cold, fire, lighting, acid wave
Note: none of these are particularly high damage
Of the void
Same as staff ego (bonus saves, defence, reduced condition duration for a short period after a phase door or teleport
condition: phase door, teleport
Of spores
All units in radius 1 also gain this infusion at half power, radius 2 at quarter power (half/quarter duration if no power e.g. movement infusion?)
condition: infusion
Note: Something for those with summons (particularly projecting xxx of spores), also nice for insidious poison for all that use it.
Note: Wild infusion effect remove count also halved, quartered but will also remove one effect.
Note: Will affect enemy and friend.
==============================
Other
Change Rune of Cold
Make it a small radius Frozen Ground effect (affected units can't move for duration)
Note: this will stop npc/golems from walking into the slow ice projectile, and make it a bit different from the fire and lightning runes.
Remove Controlled phase door
Controlled is now just an ego.
Add Spellstore
Contains a random (chosen from a list) spell (e.g. isSpell=true).
Cool-down of the rune gets half the base spell duration added to it, no resource cost for use.
condition: rune
Edit: Fix spelling