Removing detrimental effects
Posted: Thu Oct 25, 2012 4:01 am
Ok, after losing yet another char for being confused, poisoned and cursed after healing blindness with my only wild infusion, I have a question/suggestion.
Question: I think there were wild infusions in b41 that removed all 3 detrimental effect types at once - mental, physical and magical. Now the best I've seen removes only two. Why? Why???
There are currently very few things you can do when you are poisoned/stunned. Most races/classes have no means to heal detrimental effects except for wild infusions at all, and even if you happen to get be anorithil or get a celestial tree from an escort and max it out to get Providence ability, sometimes it is exactly this ability that gets on cooldown when you are stunned.
Even removing 2 detrimental effects as they do now, wild infusions are absolutely must-have for every character, since it is often the only way to remove status effects. And what about the undead? Most undead classes are completely helpless to stun/pinning/confusion/you-name-it.
Stacking saves somewhat helps, but it's easy to get overwhelmed once you catch one effect.
Suggestion: how about an idea to add some detrimental effect-removing ability into some general talent tree, like survival? Or add a common tool-item that does the same?
Maybe I am doing it all wrong and there is currently a good way to protect against status effects? If so, please tell me.
Question: I think there were wild infusions in b41 that removed all 3 detrimental effect types at once - mental, physical and magical. Now the best I've seen removes only two. Why? Why???
There are currently very few things you can do when you are poisoned/stunned. Most races/classes have no means to heal detrimental effects except for wild infusions at all, and even if you happen to get be anorithil or get a celestial tree from an escort and max it out to get Providence ability, sometimes it is exactly this ability that gets on cooldown when you are stunned.
Even removing 2 detrimental effects as they do now, wild infusions are absolutely must-have for every character, since it is often the only way to remove status effects. And what about the undead? Most undead classes are completely helpless to stun/pinning/confusion/you-name-it.
Stacking saves somewhat helps, but it's easy to get overwhelmed once you catch one effect.
Suggestion: how about an idea to add some detrimental effect-removing ability into some general talent tree, like survival? Or add a common tool-item that does the same?
Maybe I am doing it all wrong and there is currently a good way to protect against status effects? If so, please tell me.