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[b42 + svn] PLEASE remove disengage from gloves
Posted: Mon Oct 22, 2012 3:53 am
by jenx
I went to teh master, coughed up $4000, to produce the most awesome gloves imagineable - EXCEPT that they bring 35% chance of disengage!!!!!
AARRRGGGGHHHHHHHHHHHHH!
Here are the gloves (combining above and below the line):
Code: Select all
Accuracy +73 (yes, 73!!)
APR: +24
Armour: +3
Stats: +5 STR, +9 DEX, +16 CUN (yeh!!!!!)
Hits: 4 acid, +29 darkness, +16 mind
Resists: +15% darkness, +3%mind
Resist pen: +10% acid
Physical save: +25
Mental save: +10
Infra-vision +2
base power: 24-26.4
Talent cool down: double strike -1
Phys crit chance: +21%
Attack speed 50%
talents on hit: 10% Perfect Control, level 5)
35% disengage lvl 5
10% Setup lvl 5
talent on crit: 10% dominate lvl 5
so the disengage is killing me. I hit and presto, jump away to be shot at etc.
Re: [b42 + svn] PLEASE remove disengage from gloves
Posted: Mon Oct 22, 2012 7:34 am
by phantomglider
Disengage-on-hit is on archer's gloves. You know, for archers. So they can, in sufficiently desperately straits, punch someone for a chance to get some space. It kind of sucks for brawlers, but then so do thoughtforged weapons for most melee characters.
Re: [b42 + svn] PLEASE remove disengage from gloves
Posted: Mon Oct 22, 2012 1:19 pm
by jenx
I know they are for archers, but it still sucks when you plunge $4000 into a pair!
Re: [b42 + svn] PLEASE remove disengage from gloves
Posted: Mon Oct 22, 2012 1:24 pm
by donkatsu
I don't think it's worth including an ego on a brawler's main weapon which actively sabotages them all the time, just so that archers can have a questionable method of kiting to use every once in a while. Maybe if brawlers had an abundance of great artifact weapons to choose from, it wouldn't matter so much, but they're bad enough as it is.
Please remove disengage from gloves. Or at least make fixedart gloves actually worth using for unarmed combat.
Re: [b42 + svn] PLEASE remove disengage from gloves
Posted: Mon Oct 22, 2012 1:37 pm
by jenx
i just returned to merchant and am much happier with this roll, for lvl 50 cornac brawler:
combining below and above the line:
Code: Select all
accuracy: +24
armour +18
armour hardiness +10%
stats: +6 cun, +6 con
on hit: +15 darkness +2 lightning, +24 darkness +4 manaburn
on crit: (rad2) +15 darkness, +8 lightning
on receive hit: +16 lightning
resists: +24% darkness, +13% phyiscal
damage +11% darkness
spell save +6
life regen +1.90
stamina regen +2.00
max stam +37
infravision +2
base power: 30-42
apr: +15
phsy crit chance +23%
attack speed 80%
talents on hit:
20% chance moonlight ray
10% chance slumber
5% chance stone touch (WOW!)
10% chance dominate
dmg conversion 47% darkness
can be activited for Track
Re: [b42 + svn] PLEASE remove disengage from gloves
Posted: Mon Oct 22, 2012 8:01 pm
by bricks
Chance to disengage on melee sounds like one of the worst possible defensive strategies for an Archer. I agree with removal.
Re: [b42 + svn] PLEASE remove disengage from gloves
Posted: Mon Oct 22, 2012 9:18 pm
by SageAcrin
Maybe it should be Hack'n'back if people care about the concept?
At least then it would be added damage along with your disengagement.
But yeah, I wouldn't mind seeing that be something completely different. Maybe just Track? That would actually be a pretty funny effect for a melee weapon.
Re: [b42 + svn] PLEASE remove disengage from gloves
Posted: Mon Oct 22, 2012 9:31 pm
by jenx
Some gloves come with Track now! I can't remember which ego gives this. At least, they do in the SVN, where there are HEAPS of new glove types
Re: [b42 + svn] PLEASE remove disengage from gloves
Posted: Tue Oct 23, 2012 1:38 am
by Mewtarthio
phantomglider wrote:Disengage-on-hit is on archer's gloves. You know, for archers. So they can, in sufficiently desperately straits, punch someone for a chance to get some space.
Why would that ever be a good strategy? Maybe if it was disengage-on-
use, but on-hit? What archer is going to be in such dire straits that he's resorting to punching an enemy? Wouldn't he just use a teleport rune or a movement infusion instead? And, if his runes and infusions are on cooldown and his regular Disengage is
also on cooldown and there's an enemy in melee and he's out of ammo... How is a 35% chance to proc a highly limited escape talent if he throws is bow down and goes for fisticuffs going to help him?
Re: [b42 + svn] PLEASE remove disengage from gloves
Posted: Tue Oct 23, 2012 5:31 am
by jenx
exactly, so it needs removing
Re: [b42 + svn] PLEASE remove disengage from gloves
Posted: Tue Oct 23, 2012 8:05 am
by darkgod
agreed