Zoom
Posted: Wed Oct 17, 2012 3:12 am
Okay, one of the biggest problems for my play style is creatures that show up in my fov but are out of the display area. Partly, it's the 1440x900 resolution I play at, but it's also due to the extreme distances the player can see when a room is lighted. I've had enemies show up that are >20 tiles away but I can't see them without scrolling or setting the tile size to something smaller than 48x48. Manually resizing the tiles is a pain in the butt, and I also don't like sacrificing detail like that. Plus, my eyes go into squint mode whenever I'm using a size smaller than 40x40.
So, what I propose is a zoom feature. With automatic zoom-out in the situations I just described. I believe this would be pretty easy to implement and give a huuuuge boost to playability. Basically, load the full 64x64 version of a tile and keep it in memory. Use the cubic method to resize the tile when zoomed out (the game already does this natively to resize tiles down), but allow the player to do it on the fly. When the cursor is over the play field (not over a window or the hotkey bar), just use the mouse wheel to zoom in and out. Easy! No more choosing tile sizes!
For an added bonus, whenever a creature shows up off screen, automatically zoom out enough to put the creature visible at the edge of the screen. This could help alleviate frustrating deaths when a nasty caster with obscene range shows up out of view.
Please, please add this function. I believe it is a very simple addition that could reap huge benefits for playability. Thanks!
So, what I propose is a zoom feature. With automatic zoom-out in the situations I just described. I believe this would be pretty easy to implement and give a huuuuge boost to playability. Basically, load the full 64x64 version of a tile and keep it in memory. Use the cubic method to resize the tile when zoomed out (the game already does this natively to resize tiles down), but allow the player to do it on the fly. When the cursor is over the play field (not over a window or the hotkey bar), just use the mouse wheel to zoom in and out. Easy! No more choosing tile sizes!
For an added bonus, whenever a creature shows up off screen, automatically zoom out enough to put the creature visible at the edge of the screen. This could help alleviate frustrating deaths when a nasty caster with obscene range shows up out of view.
Please, please add this function. I believe it is a very simple addition that could reap huge benefits for playability. Thanks!