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Minimum damage to remove daze
Posted: Tue Sep 18, 2012 7:42 am
by wobbly
Currently a single point of bleeding/poison damage makes a monster daze-immune. Very frustrating on a rogue especially with scoundrel talents. If it took say 5 or 10% of health to remove a daze, I think this would be better.
Re: Minimum damage to remove daze
Posted: Tue Sep 18, 2012 8:01 am
by laru
Yup, I recall now: a berzerker who invests in Mortal Terror cannot wield a weapon with any DOT on it, it would break the skill. Minor problem actually, with the vast array of great 2h weapons in game. Never played with the scoundrel talents though, could be more bothersome with these.