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Wyrmics get the slime tree

Posted: Sun Sep 09, 2012 4:51 pm
by King Gainer
I noticed the new slime tree today and thought that it would be a cool option for Wyrmics, it's ability's would work well with them and if it started locked it would ameliorate their total lack of good cat point options. Perhaps to better fit in the setting a slime wyrm could be introduced also.

*Edit- I should specify that I am referring to the Ooze Tree.

Re: Wyrmics get the slime tree

Posted: Tue Sep 11, 2012 11:08 pm
by Sradac
well...the thing about that is...

how many Slime or Ooze wyrms have you encountered? Wyrmics are centered around mimicing draconic abilities.

Now, if DG ever put in his Oozemancer, thats another story.

Re: Wyrmics get the slime tree

Posted: Wed Sep 12, 2012 12:28 am
by adarken
Sradac wrote:well...the thing about that is...

how many Slime or Ooze wyrms have you encountered? Wyrmics are centered around mimicing draconic abilities.

Now, if DG ever put in his Oozemancer, thats another story.
Well, Wyrmics already have the fungus tree. And I don't think there are any fungus wyrms either :p

Re: Wyrmics get the slime tree

Posted: Wed Sep 12, 2012 4:44 am
by Frumple
Iirc there's something in the pipe (or was, anyway) re:lore that regulates slime stuff to antimagic, so... that might be why no slime for wyrmics. Mebbe.

It'd be interesting if the oozemancers were ziguranth locked and started with the antimagic tree, hrm.

Re: Wyrmics get the slime tree

Posted: Wed Sep 12, 2012 8:25 am
by darkgod
They do :)

Re: Wyrmics get the slime tree

Posted: Wed Sep 12, 2012 3:24 pm
by King Gainer
Perhaps it would be best to just come up with some new locked tree's just for wyrmics. I can't program in LUA at all but, I do have some ideas.
I think I'll post them later.