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Improvements to talent/action failures

Posted: Mon Sep 03, 2012 8:34 pm
by bricks
Some of these are points that have been brought up before, just a little more pressing now that the final release is approaching.

First, paradox/equilibrium failures should be based on the current value, not the current value plus the skill cost. While I can understand the rationale behind the current setup, it doesn't communicate well. At the very least, 0% should always be 0%. Never mind.

Second, when using a targeted talent, the skill failure should occur after choosing a target, not when the talent is selected. I don't think I'm the only player with the habit of checking the ranges of a few talents before deciding on my action that turn. Certainly not an easy change, but a great quality of play improvement. This should be applied to confusion-related talent failures, too.

Third: When confused, any movement action can turn into a movement action in a random direction. This behaves oddly, though, in hallways and against walls, since the random movements may try to move into a wall, which will prevent the movement and give you another chance to act. Instead, regardless of being able to move into the location, movement due to a confused actor should always end the turn. A little message here would be nice ('You stumble into a wall'). Granted, this is a buff to confusion's power, so it might need to be toned down further.

Re: Improvements to talent/action failures

Posted: Mon Sep 03, 2012 8:52 pm
by edge2054
Paradox/Equil failure rates already do this.

Was a semi-recent change though so I understand if not everyone realizes it yet.

Re: Improvements to talent/action failures

Posted: Mon Sep 03, 2012 8:56 pm
by bricks
Ah, thanks.