Adventurer parties should fight each other

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Adventurer parties should fight each other

#1 Post by stinkstink »

Some dungeons in the West, the Sandworm Lair in particular, can become difficult to reach when two or three adventurer parties clump together in a place allied patrols rarely path to. Having them thin each other out would make things a little less frustrating.

azrael
Thalore
Posts: 122
Joined: Fri Jun 08, 2012 12:18 am

Re: Adventurer parties should fight each other

#2 Post by azrael »

I second this :)
Step One: Redux
Step Two: Paradox Clone
Step Three: Watch game go insane.

faustgeist
Halfling
Posts: 98
Joined: Wed Mar 02, 2011 6:59 pm

Re: Adventurer parties should fight each other

#3 Post by faustgeist »

Or have factioned adventure parties? Perhaps ones which a player can ally through quests?

How about themes 'adventuring parties'?

Undead groups from the Masters Tower
Giants from the Mountain
Hostile elven forces from the renegades
A rare Orc party

It would be nice to have variety to the existing adv parties. They could fight one other and add to a more vibrant continent.

2 cents,
~Robin

Post Reply