Wyrmic breath idea
Posted: Mon Aug 13, 2012 2:14 am
Right now breathes are cool and all....but they're mostly just a spam thing. Pop Fire, pop cold, pop sand...etc,. It'd be cool if using a breath would result in some short term buff you could use in a tactical way...
So I've got a range of ideas, I'll mention them in order of intrigue to me, but could mean nothing. All these ideas relate to a breath crit'ing, so it should be inherently balanced as Wyrmics aren't typically going for crits.
1) Reduce appropriate elemental resists/Buff appropriate elemental damage
Breath crits, either all the enemies affected suffer reduction to the appropriate elemental resist, or you get a medium-term buff that boosts the appropriate damage. My generic buff for all of these ideas is "Draconic Attunement". I think 5% for every level in a breath should be appropriate without being game-breaking.
2) Medium-term buffs
Depending on what breath you use, the crit results in a short-term buff to some thematic stats. Ideas include...
Flame: Phys power/Mindpower/Phys crit
Sand: Armor increase/Blind enemies on being hit/Damage reduction
Cold: Freeze enemies on (melee) being hit/Slow aura
Lightning: Movespeed/Daze on (melee) hit/Chance to send out tornado
These buffs could be stackable or non stackable, depending on how balance works out here...again, not many Wyrmics will have great mental crit.
3) Crit-focused tree
Nothing solid yet, but I think Wyrmics could use another tree. I don't know how much I want to focus on a crit focused tree, so it could include other "Advanced Draconic" talents. I haven't thought out an entire tree though. Something that would make above ideas available, make them more potent, etc, also have some connection with physical crits.
So I've got a range of ideas, I'll mention them in order of intrigue to me, but could mean nothing. All these ideas relate to a breath crit'ing, so it should be inherently balanced as Wyrmics aren't typically going for crits.
1) Reduce appropriate elemental resists/Buff appropriate elemental damage
Breath crits, either all the enemies affected suffer reduction to the appropriate elemental resist, or you get a medium-term buff that boosts the appropriate damage. My generic buff for all of these ideas is "Draconic Attunement". I think 5% for every level in a breath should be appropriate without being game-breaking.
2) Medium-term buffs
Depending on what breath you use, the crit results in a short-term buff to some thematic stats. Ideas include...
Flame: Phys power/Mindpower/Phys crit
Sand: Armor increase/Blind enemies on being hit/Damage reduction
Cold: Freeze enemies on (melee) being hit/Slow aura
Lightning: Movespeed/Daze on (melee) hit/Chance to send out tornado
These buffs could be stackable or non stackable, depending on how balance works out here...again, not many Wyrmics will have great mental crit.
3) Crit-focused tree
Nothing solid yet, but I think Wyrmics could use another tree. I don't know how much I want to focus on a crit focused tree, so it could include other "Advanced Draconic" talents. I haven't thought out an entire tree though. Something that would make above ideas available, make them more potent, etc, also have some connection with physical crits.