Hide inaccessible resource effects from gear
Posted: Fri Jul 20, 2012 12:00 am
I noted someone somewhere else on the board talk about how we didn't need more resources in the game, and I was thinking about it. Mostly, the disadvantage to having too many resources and power sources is the confusion of gear. You regularly see gear that boosts stamina or equilibrium or magic, and occasionally a few pieces that boost other things in various ways... and most of the time, you couldn't care less. You see something that gives you a large quantity of equilibrium when hit (or whatever) and at most you think "wow... that would be really cool if I was completely different than I am".
My thought, then... don't show resource effects on gear (possibly not even on inscriptions) if you don't have that resource pool visible. If you don't have the pool visible, you don't care about the level the pool might be at, and you don't care what your gear might do to it. I don't know how much work it would be to make this happen, but I think it would be a nice tweak to the system
My thought, then... don't show resource effects on gear (possibly not even on inscriptions) if you don't have that resource pool visible. If you don't have the pool visible, you don't care about the level the pool might be at, and you don't care what your gear might do to it. I don't know how much work it would be to make this happen, but I think it would be a nice tweak to the system