Class Idea: Psion
Posted: Thu Jul 19, 2012 2:06 am
Psions bring the heavy mind artillery to a fight. They are the paragons of pure mental force, able to bend matter and minds to their immense will.
I was looking to create a class that acts as the caster to the mindslayer's melee. I know they can go down the focus tree and act like a caster, but I felt like that path wasn't quite the same as what I'm going for here. I wanted something that really just focuses on hard hitting abilities that deal mind and physical damage. The idea being that physical damage abilities are the psion acting upon forces in the material plane, such as Telekinesis, and mind damage being direct assaults on the mind, such as Psionics.
General Mechanics:
-Psions use psi, as they are a psionic class, and do not use any other resource naturally.
-Their most important stats are Willpower and Cunning.
-They use a telekinetically wielded gem as a focus for all their abilities, and must have one equipped for any psi based ability to be used. I want disarm to remove the gem for it's duration if that is possible to code.
-Train of Thought: This is a mechanic similar to combo points. I wanted to reward psions for using their abilities quickly in succession, and as such each time they use an offensive ability they gain a stack of train of thought. Each stack lasts 6 turns, stacks independently (so a new ability will not refresh the duration of old stacks), and gives +3% damage each. Currently one class tree (Genius) can use these to do special abilities, but they do not need to be used for anything other than a damage buff if the player chooses.
Class Trees:::
Telekinesis::open
Description:Crush and batter your foes with force of mind.
Impact-Deals X physical damage to the target, and places a stacking X% physical damage reduction debuff for X turns. Applying the debuff again refreshes the duration.
Collapse-Pick a single target in range, collapse force onto them and release for X physical damage and stunning in a burst of radius 1.
Force Nova -Deals X physical damage to targets in a radius X centered on yourself and knocks away enemies levelnum+1 spaces.
Inversion- Attempt to invert the target. Deals X physical damage and bleeds the target, dealing X bleed damage per turn for 4 turns. If the target is brought below X%, the attempt was successful, inverting and instantly killing the target.
Waves::open
Description: Create waves of force to damage and control your foes.
Wave of knives-Shoot out a wave of sharp psychic fragments, dealing X physical damage in a range levelnum+2 cone and applies a bleed dealing X damage over 5 turns.
Expulsion wave-Expels enemies with a violent force wave in a range 4 cone, dealing X physical damage and knocks enemies back levelnum+1 spaces.
Pinpoint wave-Shoots a pinpoint wave of force in a beam dealing X physical damage and has X% armor penetration.
Vortex of Waves-Create a vortex at the target point that sucks in enemies in radius X each turn for X turns.
Psionics::open
Description: Unleash your mind on weak willed foes.
Mind Wrack- Wrack the targets mind with psychic force, dealing X mind damage and lowering Willpower and Cunning by X for X turns.
Brain Scramble - Scramble the targets mind, dealing X mind damage and silencing the target for X turns.
Mind Spike- Deals X mind damage to the target, but causes the target to heal 40% of the damage over 8 turns.
Mind War-Causes the enemies minds to war with themselves and each other. Causes enemies in a radius X ball to deal X mind damage to themselves and enemies in a radius of 1 each turn for X turns. //2 adjacent enemies = 2x damage, 3=2x and so on
Genius:open
Preface: These are sustains that have a certain buff depending on stacks of train of thought, you can spike sustain (same as mindslayer shields/auras) to remove buff and apply super buff. These are the finishers in a way for the psion's combo points, and as such spiking the sustain will remove all stacks of train of thought. I didn't want them to be straight attacks, but rather a way to express the Psion's mastery over their own abilities. Trainstacks is the placeholder for the number value of current stacks of train of thought
EDIT: Forgot to include this, you are limited to one of these sustains at once. The spiking them places a cooldown on all of them. So you basically have to choose one at a time. But I think the plan is to have the CD after spiking one be longer for the one you spiked, to encourage using more than just one.
Clarity-Gives each ability an X*trainstacks% decreased psi cost
Clarity spike-Restore X*trainstacks Psi.
Insight-Gives X*trainstacks % mind and physical damage penetration.
Insight spike-Gain X*trainstacks% mind and physical damage penetration for X turns.
Understanding- Gain an X*trainstacks% increased chance to crit with mindpower based abilities.
Understanding spike-The next offensive ability you use will have an X*trainstacks% increased crit multiplyer, and will crit automatically.
Inspiration-every ability has an X*trainstacks% chance to bring an on cooldown ability X*trainstacks turns closer to being off cooldown.
Inspiration spike-Bring all abilities on cooldown X*trainstacks turns closer to being off cd
Psi Mastery::level 10 unlock
Description: Pure displays of mental power
Mind blast-Blasts an area with mental cacophony deals X mind damage in a radius 1 ball and stuns for x turns.
Mind over Mind and Matter-Dissolves the targets mind and matter, dealing X mind and physical damage.
Overload-Deals X mind damage in a radius 1 ball, and dazing the targets for X turns.
Overwrite-Dominates the target, charming them for X turns.//same as yeek ability without killing the target
grip::level 20 unlock //same as mindslayer tree
Generic Trees:::
Survival::open
Voracity::open
Defensive Matrix::open
Description: Manipulate force around you to your advantage.
Deflection-Sets out a psionic matrix around you, letting you sense and control the forces near your body.Gives a passive X bonus to defense. Activate to give a X% chance to evade abilities completely for X turns.
Redirection-Learn to redirect the force deflected: when an attack misses you, you gain an X% bonus to your next offensive abilities damage
Application-Learn to apply the force deflected: when an attack misses you, you have an X% chance to gain one stack of train of thought, and add 1 turn to current stacks duration.
Automation-Learn to automate the force deflected: when an attack misses you, gives an X% chance to cause the next offensive ability to be instant and does not trigger cooldown.
Mental Aptitude::open
Description:Expand your mental prowess.
Psychoport- same as torques with possible extras
Mindcage- Passive. Increases your mental saves by X. Also grants X% fear/charm/confusion immunity.
Mind over matter-Passive. Adds a bonus to physical saves equal to X% of your mindpower.
Mental Sanctuary-Retreat into your mind while protecting your body.Dazes yourself and makes you invulnerable for X turns, restoring X health and X psi per turn.
Subconcious::level 0 unlock
Description: Act upon the subconscious minds of your foes.
ESP-Sense foes around you for x range, does not require line of sight.
Implant fear-implant fear in a radius 1 ball, giving enemies a X% chance to fumble their abilities. Does not require line of sight.
Implant loathing-implant loathing in a radius 1 ball, informing enemies of your presence and giving enemies a X% chance to run at you instead of acting, if they are in melee range,they attack you with +X% increased damage.Does not require line of sight.
Implant insanity-implant insanity in a radius 1 ball, causing enemies to have a X% chance to randomly become feared, charmed, slept, or confused. Does not require line of sight.
Psy Manipulation::level 10 unlock
Description: Advanced manipulations of psychic power.
Refraction:Absorb the next X instances of damage. //identical to bone armor, but psi costed
Spill: Causes X% of the damage dealt to a target to splash onto nearby targets.
Pierce:Passive. Pierce X% of a targets shield when dealing damage to a shielded target.
Psionic trap:Place a trap that will trigger when an enemy walks over it, dealing X mind and physical damage and slows the affected targets global speed by X% for X turns.
Afterwords:
If anyone has any suggestions, ideas, criticisms, etc, please do not hesitate to tell me. I plan on figuring out lua/t-engine over the next few days and am going to start working on adding this class as an addon, and I would like this class to be the best it can be.
I was looking to create a class that acts as the caster to the mindslayer's melee. I know they can go down the focus tree and act like a caster, but I felt like that path wasn't quite the same as what I'm going for here. I wanted something that really just focuses on hard hitting abilities that deal mind and physical damage. The idea being that physical damage abilities are the psion acting upon forces in the material plane, such as Telekinesis, and mind damage being direct assaults on the mind, such as Psionics.
General Mechanics:
-Psions use psi, as they are a psionic class, and do not use any other resource naturally.
-Their most important stats are Willpower and Cunning.
-They use a telekinetically wielded gem as a focus for all their abilities, and must have one equipped for any psi based ability to be used. I want disarm to remove the gem for it's duration if that is possible to code.
-Train of Thought: This is a mechanic similar to combo points. I wanted to reward psions for using their abilities quickly in succession, and as such each time they use an offensive ability they gain a stack of train of thought. Each stack lasts 6 turns, stacks independently (so a new ability will not refresh the duration of old stacks), and gives +3% damage each. Currently one class tree (Genius) can use these to do special abilities, but they do not need to be used for anything other than a damage buff if the player chooses.
Class Trees:::
Telekinesis::open
Description:Crush and batter your foes with force of mind.
Impact-Deals X physical damage to the target, and places a stacking X% physical damage reduction debuff for X turns. Applying the debuff again refreshes the duration.
Collapse-Pick a single target in range, collapse force onto them and release for X physical damage and stunning in a burst of radius 1.
Force Nova -Deals X physical damage to targets in a radius X centered on yourself and knocks away enemies levelnum+1 spaces.
Inversion- Attempt to invert the target. Deals X physical damage and bleeds the target, dealing X bleed damage per turn for 4 turns. If the target is brought below X%, the attempt was successful, inverting and instantly killing the target.
Waves::open
Description: Create waves of force to damage and control your foes.
Wave of knives-Shoot out a wave of sharp psychic fragments, dealing X physical damage in a range levelnum+2 cone and applies a bleed dealing X damage over 5 turns.
Expulsion wave-Expels enemies with a violent force wave in a range 4 cone, dealing X physical damage and knocks enemies back levelnum+1 spaces.
Pinpoint wave-Shoots a pinpoint wave of force in a beam dealing X physical damage and has X% armor penetration.
Vortex of Waves-Create a vortex at the target point that sucks in enemies in radius X each turn for X turns.
Psionics::open
Description: Unleash your mind on weak willed foes.
Mind Wrack- Wrack the targets mind with psychic force, dealing X mind damage and lowering Willpower and Cunning by X for X turns.
Brain Scramble - Scramble the targets mind, dealing X mind damage and silencing the target for X turns.
Mind Spike- Deals X mind damage to the target, but causes the target to heal 40% of the damage over 8 turns.
Mind War-Causes the enemies minds to war with themselves and each other. Causes enemies in a radius X ball to deal X mind damage to themselves and enemies in a radius of 1 each turn for X turns. //2 adjacent enemies = 2x damage, 3=2x and so on
Genius:open
Preface: These are sustains that have a certain buff depending on stacks of train of thought, you can spike sustain (same as mindslayer shields/auras) to remove buff and apply super buff. These are the finishers in a way for the psion's combo points, and as such spiking the sustain will remove all stacks of train of thought. I didn't want them to be straight attacks, but rather a way to express the Psion's mastery over their own abilities. Trainstacks is the placeholder for the number value of current stacks of train of thought
EDIT: Forgot to include this, you are limited to one of these sustains at once. The spiking them places a cooldown on all of them. So you basically have to choose one at a time. But I think the plan is to have the CD after spiking one be longer for the one you spiked, to encourage using more than just one.
Clarity-Gives each ability an X*trainstacks% decreased psi cost
Clarity spike-Restore X*trainstacks Psi.
Insight-Gives X*trainstacks % mind and physical damage penetration.
Insight spike-Gain X*trainstacks% mind and physical damage penetration for X turns.
Understanding- Gain an X*trainstacks% increased chance to crit with mindpower based abilities.
Understanding spike-The next offensive ability you use will have an X*trainstacks% increased crit multiplyer, and will crit automatically.
Inspiration-every ability has an X*trainstacks% chance to bring an on cooldown ability X*trainstacks turns closer to being off cooldown.
Inspiration spike-Bring all abilities on cooldown X*trainstacks turns closer to being off cd
Psi Mastery::level 10 unlock
Description: Pure displays of mental power
Mind blast-Blasts an area with mental cacophony deals X mind damage in a radius 1 ball and stuns for x turns.
Mind over Mind and Matter-Dissolves the targets mind and matter, dealing X mind and physical damage.
Overload-Deals X mind damage in a radius 1 ball, and dazing the targets for X turns.
Overwrite-Dominates the target, charming them for X turns.//same as yeek ability without killing the target
grip::level 20 unlock //same as mindslayer tree
Generic Trees:::
Survival::open
Voracity::open
Defensive Matrix::open
Description: Manipulate force around you to your advantage.
Deflection-Sets out a psionic matrix around you, letting you sense and control the forces near your body.Gives a passive X bonus to defense. Activate to give a X% chance to evade abilities completely for X turns.
Redirection-Learn to redirect the force deflected: when an attack misses you, you gain an X% bonus to your next offensive abilities damage
Application-Learn to apply the force deflected: when an attack misses you, you have an X% chance to gain one stack of train of thought, and add 1 turn to current stacks duration.
Automation-Learn to automate the force deflected: when an attack misses you, gives an X% chance to cause the next offensive ability to be instant and does not trigger cooldown.
Mental Aptitude::open
Description:Expand your mental prowess.
Psychoport- same as torques with possible extras
Mindcage- Passive. Increases your mental saves by X. Also grants X% fear/charm/confusion immunity.
Mind over matter-Passive. Adds a bonus to physical saves equal to X% of your mindpower.
Mental Sanctuary-Retreat into your mind while protecting your body.Dazes yourself and makes you invulnerable for X turns, restoring X health and X psi per turn.
Subconcious::level 0 unlock
Description: Act upon the subconscious minds of your foes.
ESP-Sense foes around you for x range, does not require line of sight.
Implant fear-implant fear in a radius 1 ball, giving enemies a X% chance to fumble their abilities. Does not require line of sight.
Implant loathing-implant loathing in a radius 1 ball, informing enemies of your presence and giving enemies a X% chance to run at you instead of acting, if they are in melee range,they attack you with +X% increased damage.Does not require line of sight.
Implant insanity-implant insanity in a radius 1 ball, causing enemies to have a X% chance to randomly become feared, charmed, slept, or confused. Does not require line of sight.
Psy Manipulation::level 10 unlock
Description: Advanced manipulations of psychic power.
Refraction:Absorb the next X instances of damage. //identical to bone armor, but psi costed
Spill: Causes X% of the damage dealt to a target to splash onto nearby targets.
Pierce:Passive. Pierce X% of a targets shield when dealing damage to a shielded target.
Psionic trap:Place a trap that will trigger when an enemy walks over it, dealing X mind and physical damage and slows the affected targets global speed by X% for X turns.
Afterwords:
If anyone has any suggestions, ideas, criticisms, etc, please do not hesitate to tell me. I plan on figuring out lua/t-engine over the next few days and am going to start working on adding this class as an addon, and I would like this class to be the best it can be.