events triggered by discovering areas of the map
Posted: Tue Jul 17, 2012 1:05 pm
I have been thinking about the possibility to turn exploration into a resource.
Would it be possible to code something that happens on discovering (=removing the shroud) part of the map?
For example, the player has a certain percentage chance of receiving a resource for each tiles he discovers (this could be chance based or not, or it can depend on talent level). That resource can then be spend on certain talents. This would put a hard cap on the use of that skill, allowing it to be balanced. I think this kind of resource is best used for support spells, not for burst damage. Players should not be forced to depend on this resource for sustained damage since it will get depleted fast in prolonged fights.
So, for example, lets us suppose the following talent:
Talent name: Summon treant guardian
Description: Summons a giant immobile tree that will take damage for you when you stand next to it. The tree will not attack but can take direct damage just like any other actor.
Costs: 10 seeds
You can find seeds by discovering new tiles (10% chance upon exploring a new tile).
Thoughts? Ideas? Suggestions? Any idea how this could be coded easily?
What would a good name for this resource be?
Would it be possible to code something that happens on discovering (=removing the shroud) part of the map?
For example, the player has a certain percentage chance of receiving a resource for each tiles he discovers (this could be chance based or not, or it can depend on talent level). That resource can then be spend on certain talents. This would put a hard cap on the use of that skill, allowing it to be balanced. I think this kind of resource is best used for support spells, not for burst damage. Players should not be forced to depend on this resource for sustained damage since it will get depleted fast in prolonged fights.
So, for example, lets us suppose the following talent:
Talent name: Summon treant guardian
Description: Summons a giant immobile tree that will take damage for you when you stand next to it. The tree will not attack but can take direct damage just like any other actor.
Costs: 10 seeds
You can find seeds by discovering new tiles (10% chance upon exploring a new tile).
Thoughts? Ideas? Suggestions? Any idea how this could be coded easily?
What would a good name for this resource be?