Class: The Doombringer (Vim/Stamina class) (Now with addon!)
Posted: Mon Jul 16, 2012 1:16 am
Add-on: http://te4.org/games/addons/tome/doombringer-class-b41
"Weapon in hand and sheathed in flame, a Doombringer is a terrifying force in combat.
Imbuing themselves with demonic powers, they achieve strength far greater than most mortals.
Some Doombringers even call in lesser demons to fight under them as soldiers."
Their most important stats are: Strength and Magic"
The Doombringer is a heavily armored defiler subclass focused on melee damage and demonic magic. They utilize various vim sustains to enhance their physical abilities, with a bit of fire magic on the side.
Existing Trees:
Cunning/Survival - Unlocked, 1.1 Mastery
---Corruptions---
Shadowflame - Unlocked, 1.3 Mastery
Vim - Locked, 1.2 Mastery
Hexes - Locked, 1.1 Mastery
Curses - Locked, 1.1 Mastery
---Techniques---
Combat Techniques - Active - Unlocked, 1.1 Mastery
Combat Techniques - Passive - Unlocked, 1.3 Mastery
Combat Training - Unlocked, 1.3 Mastery
New Trees/Ideas:
Demonic Strength - "Infuse your body with powerful demonic energy."
1. Diabolic Force: (Sustained) Imbue yourself with the power of the Fearscape, increasing your damage by %d and armor penetration by %d.
Your melee attacks will also deal %d fire damage, spread over 3 turns.
Damage and penetration increase with your Strength stat, the fire damage with your spellpower.
2. Surge of Power: (Active) Use your stored vim to supercharge your body, recovering %d%% of your maximum stamina and taking up to %d technique(s) off of cooldown.
3. Demonic Blood (Passive) Demonic Blood flows through your veins, increasing your spellpower by %d and fire resistance by %d%%. Additionally, you will recieve a bonus to all damage equal to %d%% of your current vim (Currently %d%%).
4. Abyssal Shield (Sustain) Surround yourself with a defensive aura, increasing armor by %d, and inflicting %d fire and blight damage to all attacking foes.
Additionally, your vim will enhance your defences, reducing all damage by %d%% of your current vim (currently %d), but never reducing by more than half of the original damage.
Infernal Combat - Various active attack talents, not sure what.
1. Vampiric Assault (Active) Hits the target doing %d%% weapon damage as blight damage, and draining 20%% of it as Vim. If the attack hits, you strike the target again, dealing another %d%% weapon damage as blight damage and restoring 40%% of it as life.
2. Incendiary Slash (Active) Hits the target doing %d%% weapon damage as fire damage over 3 turns. If the attack hits, your strike will explode into a cone of fire in radius %d, dealing %d fire damage over 3 turns.
The fire damage will increase with your spellpower.
3. Fiery Grasp (Active) Send out a devastating claw of fire, striking in a line doing %0.2f fire damage leading to a target. The target is caught in the claw's grasp and is unable to move for %d turns, while also taking %0.2f damage per turn.
The damage will increase with the Magic stat.
4. Destroyer (sustain) Your body overflows with the power of the Fearscape, increasing your physical crit chance and multiplier by %d%%, reducing all stamina talent cooldowns by %d%%, and negating all stamina costs. Maintaining this power requires intense effort, and drains %d vim per turn.
AND
Infernal Destruction - High level active talents (locked, 10+)
1. Abduction (Active) Grab a target and launch yourself backwards %d tiles, pulling them with you, and, if the target is hostile, dealing %d fire damage.
2. Detonating Charge (Active) Launch yourself toward a target. If the target is reached you get a free attack doing %d%% weapon damage. If the attack hits you release a massive burst of demon fire in radius %d, knocking away everyone but you and your target, and healing demons and hurting all others for %d and an additional %d per turn for %d turns. You must charge from at least 2 tiles away.
3. Obliterating Smash (Active) Infuse your weapon with incredible force, striking all enemies in a radius 4 cone, dealing %d%% weapon damage to the closest target and decreasing in damage for each afterwards.
This attack can not miss.
4. Blazing Whirl (Active) Spin yourself around, infusing your weapon with mighty fire and striking all enemies in radius %d for %d%% weapon damage as fire damage.
Fearfire (Locked, 10+) - Fire based magic tree, deals heavily in Demon Fire (heals demons, burns others)
1. ???? (Offensive Active)
2. ????
3. Fearscape Portal - Step through a portal to the fearscape, exiting through another up to X spaces away; releases a burst of demon fire on both ends, lasting Y turns.
4. Infernal Breath, as per the General of Urh'Rok Special.
Blighted Arms - Chant-esque sustains, give bonuses on hit, with a special effect on the first hit after activation.
1. Incinerating (Fire) - Gives AoE fire attacks on hit; first hit is larger, more powerful, and inflicts burn
2. Cursed Strikes (Darkness) inflicts a random curse, as per the curse tree. First hit blinds.
3. Sanguine Edge (Blight) Inflicts random diseases, first strike drains life/vim
4 ???? (Some sort of special mastery talent)
Demonic Soldiers - Demon summoning tree. Considering allegiance as a mechanic (They eventually become hostile, and you have to keep them loyal. By killing their peers.)
--------------------------
Currently working on building out the class; any talent ideas would be highly appreciated, etc etc!
"Weapon in hand and sheathed in flame, a Doombringer is a terrifying force in combat.
Imbuing themselves with demonic powers, they achieve strength far greater than most mortals.
Some Doombringers even call in lesser demons to fight under them as soldiers."
Their most important stats are: Strength and Magic"
The Doombringer is a heavily armored defiler subclass focused on melee damage and demonic magic. They utilize various vim sustains to enhance their physical abilities, with a bit of fire magic on the side.
Existing Trees:
Cunning/Survival - Unlocked, 1.1 Mastery
---Corruptions---
Shadowflame - Unlocked, 1.3 Mastery
Vim - Locked, 1.2 Mastery
Hexes - Locked, 1.1 Mastery
Curses - Locked, 1.1 Mastery
---Techniques---
Combat Techniques - Active - Unlocked, 1.1 Mastery
Combat Techniques - Passive - Unlocked, 1.3 Mastery
Combat Training - Unlocked, 1.3 Mastery
New Trees/Ideas:
Demonic Strength - "Infuse your body with powerful demonic energy."
1. Diabolic Force: (Sustained) Imbue yourself with the power of the Fearscape, increasing your damage by %d and armor penetration by %d.
Your melee attacks will also deal %d fire damage, spread over 3 turns.
Damage and penetration increase with your Strength stat, the fire damage with your spellpower.
2. Surge of Power: (Active) Use your stored vim to supercharge your body, recovering %d%% of your maximum stamina and taking up to %d technique(s) off of cooldown.
3. Demonic Blood (Passive) Demonic Blood flows through your veins, increasing your spellpower by %d and fire resistance by %d%%. Additionally, you will recieve a bonus to all damage equal to %d%% of your current vim (Currently %d%%).
4. Abyssal Shield (Sustain) Surround yourself with a defensive aura, increasing armor by %d, and inflicting %d fire and blight damage to all attacking foes.
Additionally, your vim will enhance your defences, reducing all damage by %d%% of your current vim (currently %d), but never reducing by more than half of the original damage.
Infernal Combat - Various active attack talents, not sure what.
1. Vampiric Assault (Active) Hits the target doing %d%% weapon damage as blight damage, and draining 20%% of it as Vim. If the attack hits, you strike the target again, dealing another %d%% weapon damage as blight damage and restoring 40%% of it as life.
2. Incendiary Slash (Active) Hits the target doing %d%% weapon damage as fire damage over 3 turns. If the attack hits, your strike will explode into a cone of fire in radius %d, dealing %d fire damage over 3 turns.
The fire damage will increase with your spellpower.
3. Fiery Grasp (Active) Send out a devastating claw of fire, striking in a line doing %0.2f fire damage leading to a target. The target is caught in the claw's grasp and is unable to move for %d turns, while also taking %0.2f damage per turn.
The damage will increase with the Magic stat.
4. Destroyer (sustain) Your body overflows with the power of the Fearscape, increasing your physical crit chance and multiplier by %d%%, reducing all stamina talent cooldowns by %d%%, and negating all stamina costs. Maintaining this power requires intense effort, and drains %d vim per turn.
AND
Infernal Destruction - High level active talents (locked, 10+)
1. Abduction (Active) Grab a target and launch yourself backwards %d tiles, pulling them with you, and, if the target is hostile, dealing %d fire damage.
2. Detonating Charge (Active) Launch yourself toward a target. If the target is reached you get a free attack doing %d%% weapon damage. If the attack hits you release a massive burst of demon fire in radius %d, knocking away everyone but you and your target, and healing demons and hurting all others for %d and an additional %d per turn for %d turns. You must charge from at least 2 tiles away.
3. Obliterating Smash (Active) Infuse your weapon with incredible force, striking all enemies in a radius 4 cone, dealing %d%% weapon damage to the closest target and decreasing in damage for each afterwards.
This attack can not miss.
4. Blazing Whirl (Active) Spin yourself around, infusing your weapon with mighty fire and striking all enemies in radius %d for %d%% weapon damage as fire damage.
Fearfire (Locked, 10+) - Fire based magic tree, deals heavily in Demon Fire (heals demons, burns others)
1. ???? (Offensive Active)
2. ????
3. Fearscape Portal - Step through a portal to the fearscape, exiting through another up to X spaces away; releases a burst of demon fire on both ends, lasting Y turns.
4. Infernal Breath, as per the General of Urh'Rok Special.
Blighted Arms - Chant-esque sustains, give bonuses on hit, with a special effect on the first hit after activation.
1. Incinerating (Fire) - Gives AoE fire attacks on hit; first hit is larger, more powerful, and inflicts burn
2. Cursed Strikes (Darkness) inflicts a random curse, as per the curse tree. First hit blinds.
3. Sanguine Edge (Blight) Inflicts random diseases, first strike drains life/vim
4 ???? (Some sort of special mastery talent)
Demonic Soldiers - Demon summoning tree. Considering allegiance as a mechanic (They eventually become hostile, and you have to keep them loyal. By killing their peers.)
--------------------------
Currently working on building out the class; any talent ideas would be highly appreciated, etc etc!