Level up window suggestions
Posted: Thu Jun 28, 2012 2:46 am
I think the new level up screen is a great improvement. It definitely makes leveling up less of a chore since the tabs are gone, and the wall of text is gone which is sweet. I think there are a few things that could be addressed though:
1. Two columns of talents. Class on one side, generic on the other. Put available points above each column respectively, in a larger colored font. Maybe new icons for Class points / Generic points.
2. Do the same on the other side with the stat points. Available stat points in large text above, 6 icons below. Maybe arrange the icons vertically to create a full third column at less horizontal space. Now you have three columns with the available stat points above each column!
3. Grey out unavailable talent icons. Maybe just a 10-20% black overlay. This will help with the cluttering factor.
4. List the missing requirements on greyed-out talents in a tiny red font overlayed with an outline (or even below) the icon. Something simple like Lv5,+Str. If a requirement is met, just remove it from the list. When all requirements are met, just make it un-greyed out of course.
5. Trim down the text for the talent categories. Just list the - talent name (x1.00). Center it above the icons. Move the +/- collapse image to the left of the talent icons. Center everything by column. The +/- image will stay in place straight down the coulmn since it's based on 4 64x64 icons instead of text length. It will jut out a little bit with weapon mastery with 5 icons, but the emphasis is now on the icon as opposed to the text anyway so it won't be a big deal.
6. List talent trees by unlocked first, then locked tier 1, locked tier 2 (clvl10 req), then locked tier 3 (clvl20), and finally utility. Maybe among the unlocked, list racial first, then combat training, then primary stat based skill trees, then secondary stat based skill trees, then utility. The lists won't be long with 3 columns instead of just two, and most classes should be able to fit almost all of their talents in the 800x800 window without scrolling.
7. Allow mouse scrolling by column for the generic / class columns.
Phew! I think that's all. This will make for a much more streamlined window with most of the important stuff visible at a glance, hopefully! Please add any ideas you guys have to the thread, and i'll start working on a mock-up to show exactly what I'm talking about here.
edit -just thought of one more thing. with all of these changes, the window size will now be directly tied to the icon size. You could easily scale the entire level up window based on the user's screen resolution. For example, 800x600 could use a 32x32 icon size for the talents and still fit quite easlily. At something like 2880x1800, use 64x64 icons to prevent squinting!
1. Two columns of talents. Class on one side, generic on the other. Put available points above each column respectively, in a larger colored font. Maybe new icons for Class points / Generic points.
2. Do the same on the other side with the stat points. Available stat points in large text above, 6 icons below. Maybe arrange the icons vertically to create a full third column at less horizontal space. Now you have three columns with the available stat points above each column!
3. Grey out unavailable talent icons. Maybe just a 10-20% black overlay. This will help with the cluttering factor.
4. List the missing requirements on greyed-out talents in a tiny red font overlayed with an outline (or even below) the icon. Something simple like Lv5,+Str. If a requirement is met, just remove it from the list. When all requirements are met, just make it un-greyed out of course.
5. Trim down the text for the talent categories. Just list the - talent name (x1.00). Center it above the icons. Move the +/- collapse image to the left of the talent icons. Center everything by column. The +/- image will stay in place straight down the coulmn since it's based on 4 64x64 icons instead of text length. It will jut out a little bit with weapon mastery with 5 icons, but the emphasis is now on the icon as opposed to the text anyway so it won't be a big deal.
6. List talent trees by unlocked first, then locked tier 1, locked tier 2 (clvl10 req), then locked tier 3 (clvl20), and finally utility. Maybe among the unlocked, list racial first, then combat training, then primary stat based skill trees, then secondary stat based skill trees, then utility. The lists won't be long with 3 columns instead of just two, and most classes should be able to fit almost all of their talents in the 800x800 window without scrolling.
7. Allow mouse scrolling by column for the generic / class columns.
Phew! I think that's all. This will make for a much more streamlined window with most of the important stuff visible at a glance, hopefully! Please add any ideas you guys have to the thread, and i'll start working on a mock-up to show exactly what I'm talking about here.
edit -just thought of one more thing. with all of these changes, the window size will now be directly tied to the icon size. You could easily scale the entire level up window based on the user's screen resolution. For example, 800x600 could use a 32x32 icon size for the talents and still fit quite easlily. At something like 2880x1800, use 64x64 icons to prevent squinting!