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Help Slingers out (Counters for slingers)
Posted: Mon Jun 25, 2012 5:44 am
by edge2054
One benefit of playing a slinger is using a shield but counter strike only gives bonus damage off a melee hit.
If a slinger could block and get the bonus damage with their sling it would be nice

Re: Help Slingers out (Counters for slingers)
Posted: Mon Jun 25, 2012 9:54 pm
by Sirrocco
...might not make a whole lot of sense, though.
Re: Help Slingers out (Counters for slingers)
Posted: Sat Jul 21, 2012 12:42 am
by jotwebe
dual wielding slingers?

Re: Help Slingers out (Counters for slingers)
Posted: Sat Jul 21, 2012 1:49 am
by Planetus
If block only gives bonuses from melee attacks (if that's what you meant), then why have my archer and mage characters been periodically counter-striked-effected due to spells and arrows? I assumed it was from enemies blocking my attacks.
Re: Help Slingers out (Counters for slingers)
Posted: Sat Jul 21, 2012 2:52 am
by Sirrocco
I believe current version does it counterstrike for slings (it was on a recent changelog, if I recall correctly) but I don't know otherwise.
Re: Help Slingers out (Counters for slingers)
Posted: Sat Jul 21, 2012 3:01 am
by edge2054
I was actually referring to the damage bonus which was only getting applied to melee attacks.
Re: Help Slingers out (Counters for slingers)
Posted: Sat Dec 29, 2012 6:34 am
by Farwalker
I was going to post a new thread to suggest this, but I see it's already been mentioned...
So I'm dredging this one back up to add my vote to it!
There's a natural synergy between sling and shield that I think should be supported in the way the counterstrike debuff works. Currently the debuff says it only applies to melee attacks, but this seems a bit arbitrary.
The distinction here is mode of attack, not distance. Why should a point blank sling attack be disadvantaged against a point blank melee weapon attack? And there are plenty of ways to get a ranged melee attack, why should those work and not a ranged sling attack?
I'd love to see this revised accordingly in a future update.
In the meantime, how hard is it to write mods for this platform? I cracked open the files recently to try to understand some skills etc, and it looked fairly readable. I like playing slingers, and I might give a mod a try to allow a more interesting sling and shield build if an update change for this one is unlikely. I take it there's a better way to mod besides just directly changing the program files?
Re: Help Slingers out (Counters for slingers)
Posted: Sat Dec 29, 2012 7:15 am
by lukep
It's very easy to modify ToME, but not necessary in this case. It looks like it is already in place: (~line 160)
http://git.develz.org/?p=tome.git;a=blo ... f0;hb=HEAD
I (just) reported the debuff description, so it should be fixed by the next version.
EDIT: although, limiting it to range 1 could be interesting.
EDIT 2: yes, you can create addons for code modifications,
http://te4.org/wiki/addons
Re: Help Slingers out (Counters for slingers)
Posted: Sat Dec 29, 2012 8:49 am
by Farwalker
Thanks, those are very helpful links! I checked for that bit of code in the version I'm running (b43) and it's there as well. Perfect!
Much appreciated