New class: Entropy Knight [v0.15]
Posted: Fri Jun 15, 2012 4:13 pm
“Ex hihil nihilo fit”
Lore:[
...How did it end there ? How come that arcane and nature forces, still clinching in their desperate struggle, is still miserable before incoming danger ? Why there are no protection, no salvation behind those people, whom only purpose is wiping out any possible quiescency ?
[...]
Because. No one was ready enough to recognize nothingness as actual threat. Let them state their brilliant logic one more time: it can not exist. And yes, there are truly no room for Blank Segment in Eyal or any other world. Which was not enough to halt ever incoming pervasion, of course...
[...]
And so they came. Mere fingers of nihility, powered by most devastating vis ever imaginable: nothing. Adversaries of reality itself. Entropy Knights.
];Lore
Proem:[
...You already imagined some unimaginable horrors ? Vain, if so: just one more doctrine to achieve desired might. Not much scarier that some chronomancy or psionicism in terms of field practice. One of reasons is that nihil gfts actually threatening for their wielder no less then for her victims. They are simply destructive by nature, and only indomitable will may stop executed processes for disintegrating user as well. Yet, backlashes are simply inavoidable there.
[...]
Right, willpower leveling is mandatory for every Entropy Knight who want to live further level one. What more ? Mere trifle: complete inability to regain HP by natural (and unnatural) means. While being just a right price for someone, who can tear giant dragon into molecular haze by single wish, it still force members of mentioned class into pumping constitution score.
];Proem
Samples:[
...Before we would go further, some numbers and technical info would be helpful, I assume...
---Stats---
Meta-class: Not Have
Class: Entropy Knight
Race restrictions: None
Strength mod: +/-0
Dexterity mod: +/-0
Constitution mod: +10
Magic mod: +/-0
Willpower mod: +3
Cunning mod: +/-0
Life mod: 200% (sic !)
Life per level: +10
Healing mod: *0
Life regen: *0
(Rem: eat that HP amounts, you puny berserkerz !)
---Talent, or some of them at least---
+Available: Unarmed Training (0.9 mastery)
*Nihil\Prunation (class)*
->Liquidate (active)
Range: 1 (melee)
Cooldown: 9->5
Requirements: at least one bare hand (no gloves).
Effect: you grasp target by most convenient place, forcing matter around clench to be degraded into fluid stage, reducing victim’s HP by 5->15% of maximum (scaling with size). May not be applied to non-solid substances, i.e. ooze or incorporeal undeads. Generated liquids counts as slime for organic enemies and acid for inorganic, dealing corresponding damage (in amount of lost HP)...
Contraindications: ...to your hand as well. Willpower reduce amount of reflexive twitching, decreasing some of additional nature damage to engulfed limb.
->Volatilization (active)
Range: 1->2 (on level 5, no LoS required)
Cooldown: 20
Requirements: must follow successful ‘Liquidate’ or used on oozeling.
Effect: moleculaes of victim’s external fluids loose their connexion completely, fuzzing apart as gaseous cloud in range of 2 cells from source. Resulting vapor is cumulatively venomous for inhalation until being scattered by natural after means next 1->5 turns...
Contraindications: ...and didn’t I mentioned that you always would be touched by it ? Some willpower to inhibit breathing reduce risk of poisoning considerably.
->Luminous showdown (active)
Range: 0
Cooldown: 40->30
Requirements: must be used inside volume of heavy gas until level 5.
Effect: separated from magnetal fields, particles become easy prey ubiquitous embrace of Blank, breaking upto rapidly dimming blinks. Irreversibly destroys the atmosphir around, converting it’s mass into light damage to everyone in radius of 3 cells from user...
Contraindications: ...including, needless to say, herself. Dealing with distanced chunks helps, yet it requires some forbearing to hold self from unrestrained deconstruction of hatred matter.
->Interference (sustained)
Cooldown: 30->25
Effect: destabilize bodily matters of user, allowing them to penetrate (with 250->150% of original motion’s speed) and move through solid substances. All of your possessions falls through on floor. Critical chances in melee goes up by 300%, while victim’s armour rating is no more relevant. Traversing through walls is not a problem (aside of breathing) anymore, however...
Contraindications: ...any received blow of damage may eventually break your concentration, shattering already volatile frame into apace dispersing cloud. [Willpower * talent level] roll negates, yet instant death is on stake here.
(Rem: kids, never try it at home)
*Nihil\Erasure (generic)*
->Terminatione (active)
Cooldown: 10->5
Range: 5->10 (no LoS required)
Effect: you closuring Blank’s fingers back to themselves, annulating it together with any of nihil-powered effects on target square (including self-caused). While mirk void of nothing would unlikely hold any grudge for misconduct of such sort...
Contraindications: ...any single qualm in that process may cause violent backlash in form unplanned departing everything in range of ten cells from target one. Willpower helps as always.
(Rem: this talent interacts quite amusing with “interference”. Guess how ?)
->Abitus (active)
Cooldown: 20
Range: 1 (melee)
Requirements: at least one free hand.
Effect: introduces touched victim to perpetual miracles of Blank Segment by passing her to one of lurking Fingers. Target throws 5->1 [100 - your Willpower%] rolls of successful clinging to existence before facing final departure. Grand problem here is...
Contraindications: ...that whole fact of tactile contact giving you some chances (60%->40%) to be dragged out of reality as well. Same saving formula – everything is fair. And square.
->Invitare irritum (active)
Cooldown: 45->35
Range: 1
Effect: epitomizes Arm of Blank in guise of vacuum monstrousity. Being hound of singe intention, it would lurk around (seep through walls) seeking for target to depart out. Also, once brought into reality, those beings stop for nothing until abidance of their eternal task...
Contraindications: and departing with user, just to mention, is one of easiest way to accomplish it. Willpower can only save (70%->50%) from flinching and summoning it on own cell with unambiguous result, yet later only distance can save.
(Rem: may not work on rares and further)
->Fuga (active)
Cooldown: 100
Range: 0
Requirements: only usable in Blank Segment.
Effect: clenches all of your aspiration into one simple and most actual impulse for current situation: getting out ([Willpower]% of success). While clenching, time still would flow as normal (20) turns, so things around could what they like most...
Contraindications: ...and some of them (precisely, those in 6->2 cells around you) would re-appear in reality together with you. Sadly, there are no known way to avoid those vexatious nuance.
*Nihil\Outism (class)*
Shared requirement: only usable outside of Blank Segment.
->Semblant Haven (active)
Range: 0
Cooldown: 30
Effect: by coercive disbracing grasp of reality, you render own presence undetectable for 1->5 potential observers. Being far beyond prosy concealment, those methodic does not actually hide anything: it rather inhibit whole possibility of recognizing user as something more significant than empty space. While virtually no external force can break mentioned effect...
Contraindications: ...any failed Willpower check would still result in preterm abortion with subsequent and ineluctable beaconing of everything in 50 cells to user for whole cooldown’s duration.
(Rem: side effect could actually be used for some boredom dispellation as well)
->Denial Installation (sustained)
Cooldown: 50
Effect: eventually, rejecting own existence would define more and more passages for craved intervention. Once rapport with Blank Segment is attained (75%->25% chance to fail), worldly affairs (be it mere punch or wyrmic sneeze) can do no more harm for you...
Contraindications: ...syne there may not be definite “you” under such circumstances: all other sustained talents become forsaken and no actions more complex then locomotion could be taken. Also, willpower check should be made each turn to prevent “Denial Breach” condition with same restrictions, yet no aegis at all for 20->10 turns.
(Rem: does not prevent encasement in ice block or forced teleportation)
->Obliterate (active)
Range: 3
Cooldown: 10->5
Effect: once self-devastation is no more enough, other beings could share their portion of distilled oblivion as well: by banning irrefutable fact of target’s existence, you temporally shelter self from disfavored victim...
Contraindications: ...as well as ability to detect her presence be any means. Protection ends abruptly on first insurmountable reminder (i.e. attempt to occupy same cell), while collateral screening – only with successful effort of will.
->Forget Me Now (passive)
Effect: sooner or later, all cogitation ends there. Once you objectively reduced to nothing, no more ignorance could help you to stand back. Instead, whole world my fuse into monolithic spiral of contradictions, effectively freeing your averted mens from dilapidated vessel...
Contraindications: ...by reforming it as 2->6 false Arms of Blank. Once (it’s not “if”, only “when”) those self-sacrificial mission ends, you still need to go. Some will is needed to negate occasional schism in new formed squad, just to note.
];Samples
Clarifications:[
?. Void <> Blank Segment. Leave poor archages dance in their astral-powered mash, it has nothing to do with actual nothingness.
?. Yes, Arm of Blank could be cancelled out with ‘Terminatione’: they still need separate Finger to uphold connection. Life in Eyal is cruel even for vacuum monstrosities, you know.
?. Formally, people of Ziguranth found no reason to stalk Entropy Knights. Well, actually nobody in more-or-less sane mind would stalk those zealots of destructions. They rather eventually destroy themselves, it seems...
?. ...And now something vastly different: (perma)death in reality is for wimps. Blank Segment would just engulf away own agents right after last second of existence, re-implementing them with maximal possible HP and mostly sucked of egos ("powered by: Nothing") equipment. Now, and only now real fun begins: there are all of previosly departed beings... Oh, and death is finally permanent (Eidolon may help with returning, though) ! Happy slaying onto way back, which only appers after complete wipeout.
];Clarifications
...More to come...
Lore:[
...How did it end there ? How come that arcane and nature forces, still clinching in their desperate struggle, is still miserable before incoming danger ? Why there are no protection, no salvation behind those people, whom only purpose is wiping out any possible quiescency ?
[...]
Because. No one was ready enough to recognize nothingness as actual threat. Let them state their brilliant logic one more time: it can not exist. And yes, there are truly no room for Blank Segment in Eyal or any other world. Which was not enough to halt ever incoming pervasion, of course...
[...]
And so they came. Mere fingers of nihility, powered by most devastating vis ever imaginable: nothing. Adversaries of reality itself. Entropy Knights.
];Lore
Proem:[
...You already imagined some unimaginable horrors ? Vain, if so: just one more doctrine to achieve desired might. Not much scarier that some chronomancy or psionicism in terms of field practice. One of reasons is that nihil gfts actually threatening for their wielder no less then for her victims. They are simply destructive by nature, and only indomitable will may stop executed processes for disintegrating user as well. Yet, backlashes are simply inavoidable there.
[...]
Right, willpower leveling is mandatory for every Entropy Knight who want to live further level one. What more ? Mere trifle: complete inability to regain HP by natural (and unnatural) means. While being just a right price for someone, who can tear giant dragon into molecular haze by single wish, it still force members of mentioned class into pumping constitution score.
];Proem
Samples:[
...Before we would go further, some numbers and technical info would be helpful, I assume...
---Stats---
Meta-class: Not Have
Class: Entropy Knight
Race restrictions: None
Strength mod: +/-0
Dexterity mod: +/-0
Constitution mod: +10
Magic mod: +/-0
Willpower mod: +3
Cunning mod: +/-0
Life mod: 200% (sic !)
Life per level: +10
Healing mod: *0
Life regen: *0
(Rem: eat that HP amounts, you puny berserkerz !)
---Talent, or some of them at least---
+Available: Unarmed Training (0.9 mastery)
*Nihil\Prunation (class)*
->Liquidate (active)
Range: 1 (melee)
Cooldown: 9->5
Requirements: at least one bare hand (no gloves).
Effect: you grasp target by most convenient place, forcing matter around clench to be degraded into fluid stage, reducing victim’s HP by 5->15% of maximum (scaling with size). May not be applied to non-solid substances, i.e. ooze or incorporeal undeads. Generated liquids counts as slime for organic enemies and acid for inorganic, dealing corresponding damage (in amount of lost HP)...
Contraindications: ...to your hand as well. Willpower reduce amount of reflexive twitching, decreasing some of additional nature damage to engulfed limb.
->Volatilization (active)
Range: 1->2 (on level 5, no LoS required)
Cooldown: 20
Requirements: must follow successful ‘Liquidate’ or used on oozeling.
Effect: moleculaes of victim’s external fluids loose their connexion completely, fuzzing apart as gaseous cloud in range of 2 cells from source. Resulting vapor is cumulatively venomous for inhalation until being scattered by natural after means next 1->5 turns...
Contraindications: ...and didn’t I mentioned that you always would be touched by it ? Some willpower to inhibit breathing reduce risk of poisoning considerably.
->Luminous showdown (active)
Range: 0
Cooldown: 40->30
Requirements: must be used inside volume of heavy gas until level 5.
Effect: separated from magnetal fields, particles become easy prey ubiquitous embrace of Blank, breaking upto rapidly dimming blinks. Irreversibly destroys the atmosphir around, converting it’s mass into light damage to everyone in radius of 3 cells from user...
Contraindications: ...including, needless to say, herself. Dealing with distanced chunks helps, yet it requires some forbearing to hold self from unrestrained deconstruction of hatred matter.
->Interference (sustained)
Cooldown: 30->25
Effect: destabilize bodily matters of user, allowing them to penetrate (with 250->150% of original motion’s speed) and move through solid substances. All of your possessions falls through on floor. Critical chances in melee goes up by 300%, while victim’s armour rating is no more relevant. Traversing through walls is not a problem (aside of breathing) anymore, however...
Contraindications: ...any received blow of damage may eventually break your concentration, shattering already volatile frame into apace dispersing cloud. [Willpower * talent level] roll negates, yet instant death is on stake here.
(Rem: kids, never try it at home)
*Nihil\Erasure (generic)*
->Terminatione (active)
Cooldown: 10->5
Range: 5->10 (no LoS required)
Effect: you closuring Blank’s fingers back to themselves, annulating it together with any of nihil-powered effects on target square (including self-caused). While mirk void of nothing would unlikely hold any grudge for misconduct of such sort...
Contraindications: ...any single qualm in that process may cause violent backlash in form unplanned departing everything in range of ten cells from target one. Willpower helps as always.
(Rem: this talent interacts quite amusing with “interference”. Guess how ?)
->Abitus (active)
Cooldown: 20
Range: 1 (melee)
Requirements: at least one free hand.
Effect: introduces touched victim to perpetual miracles of Blank Segment by passing her to one of lurking Fingers. Target throws 5->1 [100 - your Willpower%] rolls of successful clinging to existence before facing final departure. Grand problem here is...
Contraindications: ...that whole fact of tactile contact giving you some chances (60%->40%) to be dragged out of reality as well. Same saving formula – everything is fair. And square.
->Invitare irritum (active)
Cooldown: 45->35
Range: 1
Effect: epitomizes Arm of Blank in guise of vacuum monstrousity. Being hound of singe intention, it would lurk around (seep through walls) seeking for target to depart out. Also, once brought into reality, those beings stop for nothing until abidance of their eternal task...
Contraindications: and departing with user, just to mention, is one of easiest way to accomplish it. Willpower can only save (70%->50%) from flinching and summoning it on own cell with unambiguous result, yet later only distance can save.
(Rem: may not work on rares and further)
->Fuga (active)
Cooldown: 100
Range: 0
Requirements: only usable in Blank Segment.
Effect: clenches all of your aspiration into one simple and most actual impulse for current situation: getting out ([Willpower]% of success). While clenching, time still would flow as normal (20) turns, so things around could what they like most...
Contraindications: ...and some of them (precisely, those in 6->2 cells around you) would re-appear in reality together with you. Sadly, there are no known way to avoid those vexatious nuance.
*Nihil\Outism (class)*
Shared requirement: only usable outside of Blank Segment.
->Semblant Haven (active)
Range: 0
Cooldown: 30
Effect: by coercive disbracing grasp of reality, you render own presence undetectable for 1->5 potential observers. Being far beyond prosy concealment, those methodic does not actually hide anything: it rather inhibit whole possibility of recognizing user as something more significant than empty space. While virtually no external force can break mentioned effect...
Contraindications: ...any failed Willpower check would still result in preterm abortion with subsequent and ineluctable beaconing of everything in 50 cells to user for whole cooldown’s duration.
(Rem: side effect could actually be used for some boredom dispellation as well)
->Denial Installation (sustained)
Cooldown: 50
Effect: eventually, rejecting own existence would define more and more passages for craved intervention. Once rapport with Blank Segment is attained (75%->25% chance to fail), worldly affairs (be it mere punch or wyrmic sneeze) can do no more harm for you...
Contraindications: ...syne there may not be definite “you” under such circumstances: all other sustained talents become forsaken and no actions more complex then locomotion could be taken. Also, willpower check should be made each turn to prevent “Denial Breach” condition with same restrictions, yet no aegis at all for 20->10 turns.
(Rem: does not prevent encasement in ice block or forced teleportation)
->Obliterate (active)
Range: 3
Cooldown: 10->5
Effect: once self-devastation is no more enough, other beings could share their portion of distilled oblivion as well: by banning irrefutable fact of target’s existence, you temporally shelter self from disfavored victim...
Contraindications: ...as well as ability to detect her presence be any means. Protection ends abruptly on first insurmountable reminder (i.e. attempt to occupy same cell), while collateral screening – only with successful effort of will.
->Forget Me Now (passive)
Effect: sooner or later, all cogitation ends there. Once you objectively reduced to nothing, no more ignorance could help you to stand back. Instead, whole world my fuse into monolithic spiral of contradictions, effectively freeing your averted mens from dilapidated vessel...
Contraindications: ...by reforming it as 2->6 false Arms of Blank. Once (it’s not “if”, only “when”) those self-sacrificial mission ends, you still need to go. Some will is needed to negate occasional schism in new formed squad, just to note.
];Samples
Clarifications:[
?. Void <> Blank Segment. Leave poor archages dance in their astral-powered mash, it has nothing to do with actual nothingness.
?. Yes, Arm of Blank could be cancelled out with ‘Terminatione’: they still need separate Finger to uphold connection. Life in Eyal is cruel even for vacuum monstrosities, you know.
?. Formally, people of Ziguranth found no reason to stalk Entropy Knights. Well, actually nobody in more-or-less sane mind would stalk those zealots of destructions. They rather eventually destroy themselves, it seems...
?. ...And now something vastly different: (perma)death in reality is for wimps. Blank Segment would just engulf away own agents right after last second of existence, re-implementing them with maximal possible HP and mostly sucked of egos ("powered by: Nothing") equipment. Now, and only now real fun begins: there are all of previosly departed beings... Oh, and death is finally permanent (Eidolon may help with returning, though) ! Happy slaying onto way back, which only appers after complete wipeout.
];Clarifications
...More to come...