Couple Thoughts
Posted: Sun Jun 03, 2012 7:42 pm
Two little annoyances I come across that might be worth changing. On the world map, when you bump into a patrol, it halts automatic movement (a pain when auto-exploring or clicking to reach a distant dungeon). Likewise, when in a Farportal dungeon, after you beat the boss, the rod of recall starts dropping portals at various intervals, and if you're auto-exploring, each one halts you with an interesting terrain message. I imagine this was a useful feature back before auto-explore, but now it just complicates exploring the rest of the dungeon.
Also been giving Bulwarks a try recently, and it seems logical that Block should trigger a counterstrike when the enemy misses. Otherwise you're wasting a turn because you have good defenses.
Also been giving Bulwarks a try recently, and it seems logical that Block should trigger a counterstrike when the enemy misses. Otherwise you're wasting a turn because you have good defenses.