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Couple Thoughts

Posted: Sun Jun 03, 2012 7:42 pm
by Phoenix1
Two little annoyances I come across that might be worth changing. On the world map, when you bump into a patrol, it halts automatic movement (a pain when auto-exploring or clicking to reach a distant dungeon). Likewise, when in a Farportal dungeon, after you beat the boss, the rod of recall starts dropping portals at various intervals, and if you're auto-exploring, each one halts you with an interesting terrain message. I imagine this was a useful feature back before auto-explore, but now it just complicates exploring the rest of the dungeon.

Also been giving Bulwarks a try recently, and it seems logical that Block should trigger a counterstrike when the enemy misses. Otherwise you're wasting a turn because you have good defenses.

Re: Couple Thoughts

Posted: Sun Jun 03, 2012 7:57 pm
by bricks
You also can't swap places with friendly patrols, which is annoying.

Re: Couple Thoughts

Posted: Mon Jun 04, 2012 1:43 am
by donkatsu
Block should be lowering your defense to 0. If it's not then I think that's a bug.

Re: Couple Thoughts

Posted: Mon Jun 04, 2012 2:16 am
by PureQuestion
donkatsu wrote:Block should be lowering your defense to 0. If it's not then I think that's a bug.
defenses, not defense.

Re: Couple Thoughts

Posted: Mon Jun 04, 2012 2:58 am
by edge2054
If the talent says defenses it should say defense (because it really does lower defense to 0).

Re: Couple Thoughts

Posted: Mon Jun 04, 2012 3:57 am
by PureQuestion
I was saying the OP said Defenses, not defense. I assume he wasn't referring specifically to the defense stat so much as to defensiveness in general.

Re: Couple Thoughts

Posted: Mon Jun 04, 2012 4:44 am
by phantomglider
Well, aside from actual Defense, there aren't a whole lot of defenses that make people not hit you. I can see an argument for Evasion dodges letting you counterstrike, but not for Blind or Invisibility misses, and certainly not for Confused do-nothing.