Telekinetic smash replacement/revision
Posted: Sun May 27, 2012 3:07 am
Only 14 out of 70 high level (>=30) mindslayers took more than a single point in Telekinetic Smash in recent betas (b35-b40). It was always my feeling that the skill did not scale well, and apparently about 70% of the other players agree (20% took 2+ points, ~10% took none, and ~70% took one).
As much as possible, I think we should try to avoid one point wonders and speed bumps to get to better skills (such as Augmentation or Conduit).
To that end, I have a few ideas for changes that could be made:
1. Reduce the damage at low levels, while keeping the str/dex to wil/cun conversion. Also reduce cooldown.
2. replace it with an instant cast timed effect that does the stat conversion, with a duration that scales with tlvl
3. sustain that boosts combat in a similar way to psi combat (or, just does it). May cost psi per hit or swing.
As much as possible, I think we should try to avoid one point wonders and speed bumps to get to better skills (such as Augmentation or Conduit).
To that end, I have a few ideas for changes that could be made:
1. Reduce the damage at low levels, while keeping the str/dex to wil/cun conversion. Also reduce cooldown.
2. replace it with an instant cast timed effect that does the stat conversion, with a duration that scales with tlvl
3. sustain that boosts combat in a similar way to psi combat (or, just does it). May cost psi per hit or swing.