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Projectile direction/velocity indicators
Posted: Mon May 21, 2012 1:11 am
by ekolis
Playing Arch-mages especially, what with their starting quest, I've noticed that when there are swarms of projectiles on the screen, it can get confusing to dodge them, because moving out of the path of one projectile might put you back in the path of another that you had previously dodged! So, how about some sort of direction indicator for projectiles? (A velocity indicator would be nice, too, but I'm not sure arrows all over the screen would look so great!)
As an addendum, how come most player-fired projectiles are instantaneous, while most monster-fired projectiles are slower?
Re: Projectile direction/velocity indicators
Posted: Mon May 21, 2012 1:43 am
by phantomglider
Partly, it's because you're a lot more likely to get a turn where you see an enemy projectile in flight; if you shoot a Flame, its 2000% speed is going to put it out to 20 squares away - past both its range limit and your vision radius - before you get another turn, but if an enemy fires it your action times may be desynched enough for you to see it before it hits something or disappears.
Partly, it's because most of the slow projectiles require unlocking. Probably you're talking about losgoroths, elven mages, white crystals, and the Spellblaze Crystal since those are the main early-game slow projectile firing opponents. Void blasts and Elemental Bolt both are generally enemy-exclusive slow projectiles, probably as a lesson along the lines of "Don't get hit by these things if you can help it!" along with giving a break to fragile Archmages/Shaloren. Elven mages fire Shocks and white crystals fire Ice Shards both of which are in unlockable trees. (Spell/Storm and Spell/Ice, respectively.)
Re: Projectile direction/velocity indicators
Posted: Tue May 22, 2012 6:08 am
by eliotn
Maybe show the squares the projectile is predicted to go to when highlighting it?