Torque abilities should use psi

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TheRani
Archmage
Posts: 321
Joined: Sun Jan 16, 2011 7:25 pm

Torque abilities should use psi

#1 Post by TheRani »

I think torque talents, since they're meant to be a psionic thing, should use psi, not equilibrium. In general, all the talents granted by charms should use a resource appropriate to the charm type. Totems = Equilibrium, Torques = Psi, and Wands = Mana.

omni
Thalore
Posts: 127
Joined: Thu Sep 29, 2011 6:55 pm

Re: Torque abilities should use psi

#2 Post by omni »

... Sorry 'dox mages, celestials, afflicted, and corruptors?

Maybe next time.

Of course we could give 'em voodoo dolls or something, but honestly it'd just water the playfield down way too much on loot.

phantomglider
Archmage
Posts: 372
Joined: Fri Jan 20, 2012 12:13 am

Re: Torque abilities should use psi

#3 Post by phantomglider »

Well, I suppose you could have wands that granted abilities that ran off of Vim or torques with abilities that ran on Hate. But then you'd have people with huge piles of resource bars.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

DarthImbreedous
Higher
Posts: 55
Joined: Sun Oct 10, 2010 7:26 pm

Re: Torque abilities should use psi

#4 Post by DarthImbreedous »

Hmm, but we HAVE that already. The +1 abilities (eg: a torque that +1s silence) use the associated resource as it is now, and give you an extra bar.

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