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Gesture of pain

Posted: Mon Apr 30, 2012 12:24 pm
by konca
Atm in and in 39 it doesnt look too useful. I believe that the main problem is that high accuracy is necessary. Obvious idea is to make it work like channel stuff - hits always. No way it would be OP - still hitting something or casting something would be questionable. But atm it has 0 sense to invest more point in it that 1.

Re: Gesture of pain

Posted: Mon Apr 30, 2012 12:56 pm
by konca
I would suggest also making gestures generic tree. Doomed at the moment has far too many class trees. (or fears or maybe shadows).
Another thing which comes to my mind : Update Luck of little folks so it works with mind crit.

Re: Gesture of pain

Posted: Mon Apr 30, 2012 6:03 pm
by omni
Honestly I just find the GoP part awkward.

Here's shadows to meat shield that summon automatically, a tree devoted to knockback, another tree devoted to keeping you from being seen, the reproach tree (which admittedly at least has a range 3 spell), and then here's Gesture of Pain.

It's melee. I probably ought not be in melee as a doomed. That means somethings gone wrong.

Re: Gesture of pain

Posted: Mon Apr 30, 2012 6:12 pm
by konca
omni wrote:Honestly I just find the GoP part awkward.

Here's shadows to meat shield, a tree devoted to meat shields that summon automatically, another tree devoted to keeping you from being seen, the reproach tree (which admittedly at least has a range 3 spell), and then here's Gesture of Pain.

It's melee. I probably ought not be in melee as a doomed. That means somethings gone wrong.
Giving it some short range like 3 or 4 could be also a good idea...