Retain scaled values for internals, but display raw values
Posted: Sun Apr 08, 2012 5:16 am
If you look at the forums, or participate in the chat ingame, one of the most common questions is something like this:
"hey, i have 50 accuracy and equipped gloves of attack with +12 accuracy, why is my accuracy now 54 and now 62?
So I have a suggestion - in order to keep the game balanced the way it is with respect to the use of scaled values, could we retain the scaled values for internal calculations, and but display the raw value at all times (in hovers, character sheet etc).
That way, you avoid these endless questions (and I think the frustration of thinking you've added something worth X but it looks like it is worth less than X).
"hey, i have 50 accuracy and equipped gloves of attack with +12 accuracy, why is my accuracy now 54 and now 62?
So I have a suggestion - in order to keep the game balanced the way it is with respect to the use of scaled values, could we retain the scaled values for internal calculations, and but display the raw value at all times (in hovers, character sheet etc).
That way, you avoid these endless questions (and I think the frustration of thinking you've added something worth X but it looks like it is worth less than X).