New class idea: Banshee
Posted: Thu Apr 05, 2012 7:22 pm
Cursed / Banshee
The Banshee is a Hate-based caster that focuses on short-range radius spells, deception and mobility. Damage types are Mind, Darkness and Cold.
By using Spectral Form the Banshee can use walls to her advantage, passing freely through them or even waiting inside them indefinitely. Combined with the Whispers tree, this allows the Banshee to cause havoc amongst enemies while safely tucked away in stone. Physically weak and always forced to fight in close quarters, the Banshee must divide opponents and use hit and run tactics to be successful.
Cursed / Cursed Form
• Unnatural Body
• Seethe
• Relentless
• Repression
Cursed / Gestures
• Gesture of Pain
• Gesture of Command
• Gesture of Power
• Gesture of Guarding
Cursed / Fears
• Instill Fear
• Heighten Fear
• Tyrant
• Panic
Wails
• Banshee Scream: Activated. Medium cooldown, resets cooldown on each enemy death. Radius 3/3/4/4/5 mind/darkness mild damage.
• Fear: Activated. Radius 3/3/4/4/5 fear, save vs mindpower or chance to flee for 3/4/5/6/7 turns.
• Enthrall: Activated. Target enemy is dazed for 3/4/5/6/7 turns. Each turn it must save vs mindpower or become friendly for 3/4/5/6/7 turns.
• Chilling Cry: Activated. Radius 3/3/4/4/5 heavy mind/cold damage, chance to freeze.
Whispers
• Insidious Susurrus: Activated. Enemies in radius 3/3/4/4/5 must save vs mindpower or have a chance to attack a friendly unit. Does not work if you are within their line of sight, and works through walls.
• Horrid Promises: Activated. Enemies in radius 3/3/4/4/5 must save vs mindpower or be dazed for 6/7/8/9/10 turns. Does not work if you are within their line of sight, and works through walls.
• Distracting Echo: Activated. Enemies in radius 3/3/4/4/5 move towards target area to investigate creepy noises. Does not work if you are within their line of sight, and works through walls.
• Maddening Secrets: Activated. Enemies in radius 3/3/4/4/5 suffer darkness damage each turn and have a chance to be distressed (save reduction). Drains Hate each turn it is active. Does not work if you are within their line of sight, and works through walls.
Incorporeality
• Spectral Form: Activated. Player may pass through walls freely for 4/5/6/7/8 turns. Each turn spent resting/waiting or moving directly towards the target of Haunt increases duration by 1. You do not need to breathe.
• Ethereal Body: Passive. You gain 10%/20%/30%/40%/50% physical resistance and 2%/4%/6%/8%/10% resist all.
• Fade: Activated. Player is stunned for 3/3/2/2/1 then becomes invisible for 12/14/16/18/20 turns.
• Terrifying Visage: Activated. Enemies in line of sight must save vs mindpower or be confused for 3/4/5/6/7 turns.
Ethereal Sight
• Eyes of the Dead: Passive. Reduces light radius by 2/3/4/5/6. Increases infravision by 4/5/6/7/8
• Sense Life: Activated. You can see non-undead units through walls for 3/4/5/6/7 turns. Gain Hate for each sensed unit.
• Morbid Visions: Activated. Map area, items in radius 5/7/9/10/12.
• Know Weakness: Passive. Reduces mind resistance of enemies in line of sight. Increases with level, and works through walls.
Haunting
• Haunt: Target remains visible within range 8/9/10/11/12 for 20 turns. Hate gains slowly as long as Haunt is active. This spell may target units through walls.
• Despair: Haunted enemy suffers darkness/mind/cold resistance reduction, increases with level.
• Loathe: Passive. When an enemy targeted by Haunt is killed, gain hate. Amount increases with level.
• Entomb: Melee attack. Must be used while in Spectral Form from within a wall, and while adjacent to Haunted target, which has no friendly units in its line of sight. Enemy is forced into adjacent wall tile, where it is stunned and constricted (will suffocate). Enemy will be released if another enemy enters line of sight, or if player does anything other than wait. Does not work on elites.
The Banshee is a Hate-based caster that focuses on short-range radius spells, deception and mobility. Damage types are Mind, Darkness and Cold.
By using Spectral Form the Banshee can use walls to her advantage, passing freely through them or even waiting inside them indefinitely. Combined with the Whispers tree, this allows the Banshee to cause havoc amongst enemies while safely tucked away in stone. Physically weak and always forced to fight in close quarters, the Banshee must divide opponents and use hit and run tactics to be successful.
Cursed / Cursed Form
• Unnatural Body
• Seethe
• Relentless
• Repression
Cursed / Gestures
• Gesture of Pain
• Gesture of Command
• Gesture of Power
• Gesture of Guarding
Cursed / Fears
• Instill Fear
• Heighten Fear
• Tyrant
• Panic
Wails
• Banshee Scream: Activated. Medium cooldown, resets cooldown on each enemy death. Radius 3/3/4/4/5 mind/darkness mild damage.
• Fear: Activated. Radius 3/3/4/4/5 fear, save vs mindpower or chance to flee for 3/4/5/6/7 turns.
• Enthrall: Activated. Target enemy is dazed for 3/4/5/6/7 turns. Each turn it must save vs mindpower or become friendly for 3/4/5/6/7 turns.
• Chilling Cry: Activated. Radius 3/3/4/4/5 heavy mind/cold damage, chance to freeze.
Whispers
• Insidious Susurrus: Activated. Enemies in radius 3/3/4/4/5 must save vs mindpower or have a chance to attack a friendly unit. Does not work if you are within their line of sight, and works through walls.
• Horrid Promises: Activated. Enemies in radius 3/3/4/4/5 must save vs mindpower or be dazed for 6/7/8/9/10 turns. Does not work if you are within their line of sight, and works through walls.
• Distracting Echo: Activated. Enemies in radius 3/3/4/4/5 move towards target area to investigate creepy noises. Does not work if you are within their line of sight, and works through walls.
• Maddening Secrets: Activated. Enemies in radius 3/3/4/4/5 suffer darkness damage each turn and have a chance to be distressed (save reduction). Drains Hate each turn it is active. Does not work if you are within their line of sight, and works through walls.
Incorporeality
• Spectral Form: Activated. Player may pass through walls freely for 4/5/6/7/8 turns. Each turn spent resting/waiting or moving directly towards the target of Haunt increases duration by 1. You do not need to breathe.
• Ethereal Body: Passive. You gain 10%/20%/30%/40%/50% physical resistance and 2%/4%/6%/8%/10% resist all.
• Fade: Activated. Player is stunned for 3/3/2/2/1 then becomes invisible for 12/14/16/18/20 turns.
• Terrifying Visage: Activated. Enemies in line of sight must save vs mindpower or be confused for 3/4/5/6/7 turns.
Ethereal Sight
• Eyes of the Dead: Passive. Reduces light radius by 2/3/4/5/6. Increases infravision by 4/5/6/7/8
• Sense Life: Activated. You can see non-undead units through walls for 3/4/5/6/7 turns. Gain Hate for each sensed unit.
• Morbid Visions: Activated. Map area, items in radius 5/7/9/10/12.
• Know Weakness: Passive. Reduces mind resistance of enemies in line of sight. Increases with level, and works through walls.
Haunting
• Haunt: Target remains visible within range 8/9/10/11/12 for 20 turns. Hate gains slowly as long as Haunt is active. This spell may target units through walls.
• Despair: Haunted enemy suffers darkness/mind/cold resistance reduction, increases with level.
• Loathe: Passive. When an enemy targeted by Haunt is killed, gain hate. Amount increases with level.
• Entomb: Melee attack. Must be used while in Spectral Form from within a wall, and while adjacent to Haunted target, which has no friendly units in its line of sight. Enemy is forced into adjacent wall tile, where it is stunned and constricted (will suffocate). Enemy will be released if another enemy enters line of sight, or if player does anything other than wait. Does not work on elites.