Spoiler "tag" or "option" for chat
Posted: Mon Mar 26, 2012 4:44 pm
The spoiler channel for the in-game chat is largely underused, mostly out of inconvenience. I'd rather there was an easy way to mark a single chat message as "spoilers," which would prevent it being displayed in chat. Example:
<player1> some chat message
<player2> This message is marked as a spoiler, click to reveal.
Auto-revealing spoilers should naturally be an option, and "spoiled" messages could show up as a different color (light yellow?) so spoiling is kept to a minimum. Actor and item linking should always be obscured as a spoiler. (This linked actor is marked as a spoiler, click to reveal. and This linked item is marked as a spoiler, click to reveal.)
How a chat message is marked as a spoiler is kind of up in the air. Simplest would be some sort of leading tag like /s. As long as it doesn't require more than a few keypresses or clicking outside the message box, it should be much more user-friendly.
<player1> some chat message
<player2> This message is marked as a spoiler, click to reveal.
Auto-revealing spoilers should naturally be an option, and "spoiled" messages could show up as a different color (light yellow?) so spoiling is kept to a minimum. Actor and item linking should always be obscured as a spoiler. (This linked actor is marked as a spoiler, click to reveal. and This linked item is marked as a spoiler, click to reveal.)
How a chat message is marked as a spoiler is kind of up in the air. Simplest would be some sort of leading tag like /s. As long as it doesn't require more than a few keypresses or clicking outside the message box, it should be much more user-friendly.