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stun visuals
Posted: Mon Mar 19, 2012 4:31 pm
by BasiC
Need better visual indication of when an enemy is stunned.
Re: stun visuals
Posted: Mon Mar 19, 2012 5:14 pm
by Zonk
dancing stars around their head?

Re: stun visuals
Posted: Mon Mar 19, 2012 9:07 pm
by BasiC
Doesnt matter,I just want to see something that will indicate they are stunned and when the stun wears off...
Re: stun visuals
Posted: Mon Mar 19, 2012 9:57 pm
by phantomglider
If you 'l'ook at an enemy the popup box has a list of current effects and their remaining durations (if any). It wouldn't really be feasible to give an indicator of duration on the visual overview because there are dozens of status effects and you would need a different indicator for each one, which would be a graphical nightmare.
Re: stun visuals
Posted: Tue Mar 20, 2012 1:02 am
by PureQuestion
There already are visual indicators of many status effects. Stun is common enough that the lack of one is out of place.
Re: stun visuals
Posted: Tue Mar 20, 2012 1:25 am
by phantomglider
I wasn't saying that stun shouldn't have a graphical representation, just that it shouldn't have a duration display unless you go look at the creature. And many of the most common status effects don't have an effect (stun, daze, confuse, blind, pin)