Wish: Give us an editor for non-randomized custom scenarios!
Posted: Sun Mar 04, 2012 12:13 am
Hear me, o powerful Darkgod! Imagine a scenario editor with a user-friendly what-you-see-is-what-you-get interface that would let us make simple non-randomized custom levels for ToME4! The Tutorial module would be a good example of what could be made with such a level editor. Here are some more ideas on what the release of ToMEdit could lead to.
1. Challenge maps that give the players pre-designed equipment options and pit them against pre-designed hordes of monsters. Test your skills with Rogue and see how many tries you need before you can survive the monsters and traps of the Gauntlet! Find out which is the best race and class combo when it comes to the Troll Slaughtering Challenge! Create your own challenge, upload it to the internet and see if anyone is smart enough to solve your tactical puzzles!
2. Story-driven adventures. I suppose that the earliest versions of the editor would let the players design plots that are driven by "floor lore" documents and conversations with rather static NPC's with very simple AI - like the quest givers you meet in the towns of Maj'Eyal, but we're a very creative community and you'll be suprised when you see what we can achive even with such simple options!
3. Other tutorials that would demonstrate how the different classes work. As it is now you'll either have to use debug mode cheats or play for endless hours if you want to see what the different classes can do when they've reached high experience levels, which is probably the rewarding, fun and given way to explore the game for many players. But for players with less time on their hands, tutorial levels made with the editor would be a more than welcome way to see the different classes in their full glory. Custom tutorials like these could be a very pedagogical way to show and explain the more complex mechanics of classes like the Paradox Mage.
I'm sure that an editor that would let us do things like these would work wonders on the community! Soon the internet would be flooded by the works of the artistic and innovative ToME4 players! So hear my prayers, Darkgod, please give us ToMEdit!
Important! To all other ToME4 players reading this: Don't just read the thread, think that a level editor sounds cool and go on surfing, opening another forum thread. Take your time to come up with ideas for the editor and discuss them in this thread! Let Darkgod see his enthusiastic community and increase the chance of ToMEdit seeing the light of day soon. Provided that you do want the editor to be released. But I can't understand why any ToME4 player wouldn't want that to happen. Of course, far from everyone would have time to play around with the editor, even if it had a what-you-see-is-what-you-get interface, and I'm sure many of us are content with the Maj'Eyal campaign, but even if you personally don't think you'll be using ToMEdit or playing modules designed with it, you can't deny how much an active custom scenario community would engage many players and make the game bigger.
1. Challenge maps that give the players pre-designed equipment options and pit them against pre-designed hordes of monsters. Test your skills with Rogue and see how many tries you need before you can survive the monsters and traps of the Gauntlet! Find out which is the best race and class combo when it comes to the Troll Slaughtering Challenge! Create your own challenge, upload it to the internet and see if anyone is smart enough to solve your tactical puzzles!
2. Story-driven adventures. I suppose that the earliest versions of the editor would let the players design plots that are driven by "floor lore" documents and conversations with rather static NPC's with very simple AI - like the quest givers you meet in the towns of Maj'Eyal, but we're a very creative community and you'll be suprised when you see what we can achive even with such simple options!
3. Other tutorials that would demonstrate how the different classes work. As it is now you'll either have to use debug mode cheats or play for endless hours if you want to see what the different classes can do when they've reached high experience levels, which is probably the rewarding, fun and given way to explore the game for many players. But for players with less time on their hands, tutorial levels made with the editor would be a more than welcome way to see the different classes in their full glory. Custom tutorials like these could be a very pedagogical way to show and explain the more complex mechanics of classes like the Paradox Mage.
I'm sure that an editor that would let us do things like these would work wonders on the community! Soon the internet would be flooded by the works of the artistic and innovative ToME4 players! So hear my prayers, Darkgod, please give us ToMEdit!
Important! To all other ToME4 players reading this: Don't just read the thread, think that a level editor sounds cool and go on surfing, opening another forum thread. Take your time to come up with ideas for the editor and discuss them in this thread! Let Darkgod see his enthusiastic community and increase the chance of ToMEdit seeing the light of day soon. Provided that you do want the editor to be released. But I can't understand why any ToME4 player wouldn't want that to happen. Of course, far from everyone would have time to play around with the editor, even if it had a what-you-see-is-what-you-get interface, and I'm sure many of us are content with the Maj'Eyal campaign, but even if you personally don't think you'll be using ToMEdit or playing modules designed with it, you can't deny how much an active custom scenario community would engage many players and make the game bigger.