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AI-Move to surround
Posted: Wed Feb 29, 2012 4:18 pm
by Lap
. = Open space
X = Obstacle
P = Player
M = Monster
When monsters are melee'ing players at junctions similar to the one above they don't seem to move forward to allow their friends to surround the player. This makes chokepointing too easy. I suggest adding a random chance that the monster moves forward in these situations instead of attacking. If there already is some chance of this happening it really needs to be increased as I never see it happen.
Re: AI-Move to surround
Posted: Thu Mar 01, 2012 2:57 am
by lukep
One that is far, far worse than your described scenario is this:
The monster in the doorway two tiles from the player will not move from that spot, as the shortest path goes through an ally. Exploiting this makes the Room of Death much more manageable, as only one enemy can attack at a time, while you can hit many with ball shaped attacks.
Re: AI-Move to surround
Posted: Thu Mar 01, 2012 5:29 am
by tiger_eye
hehehe, I've got it so they can continue to move in lukep's configuration, and Lap's configuration is a work in progress

Re: AI-Move to surround
Posted: Thu Mar 01, 2012 3:37 pm
by Dekar
Nice!
