Revamp the Maze 1 - Maze 2 transition
Posted: Tue Feb 28, 2012 6:44 am
I really like the new changes to the Maze, but the fact that the transition between the two areas is a glowing circle in a predetermined but arbitrary corner still bothers me a bit.
The area could potentially gain a lot of atmosphere based on how the approach to the Minotaur's area is framed. Some options:
- craft a special room for the entrance festooned with mild gore and a few statues (possibly in the center of the maze for tradition's sake)
- make the minotaur's appearance an ambush; task the player with getting an item from the center of the labyrinth (maybe a guaranteed piece of confusion resist gear?), then remove the entrance, disable recall options, and force them to move forward as soon as they pick it up.
- even more punishing: put the whole maze in one area and have the minotaur's appearance triggered by one specific action, then randomly place the boss on the map (announced by a roar or somesuch), shut off the old entrance, place a ton of new traps, and spawn a new exit in a random (?) corner
Besides these boss-specific ideas, I'd generally prefer if trying to exit to the world map after entering the maze would cause at least some minor complications at some point (e.g.: no recall, 50% chance for the exit to randomly teleport you inside the maze instead); otherwise, the area is nothing but a clump of corridors arranged in a square.
The area could potentially gain a lot of atmosphere based on how the approach to the Minotaur's area is framed. Some options:
- craft a special room for the entrance festooned with mild gore and a few statues (possibly in the center of the maze for tradition's sake)
- make the minotaur's appearance an ambush; task the player with getting an item from the center of the labyrinth (maybe a guaranteed piece of confusion resist gear?), then remove the entrance, disable recall options, and force them to move forward as soon as they pick it up.
- even more punishing: put the whole maze in one area and have the minotaur's appearance triggered by one specific action, then randomly place the boss on the map (announced by a roar or somesuch), shut off the old entrance, place a ton of new traps, and spawn a new exit in a random (?) corner
Besides these boss-specific ideas, I'd generally prefer if trying to exit to the world map after entering the maze would cause at least some minor complications at some point (e.g.: no recall, 50% chance for the exit to randomly teleport you inside the maze instead); otherwise, the area is nothing but a clump of corridors arranged in a square.