Class idea: Dimensionalist
Posted: Sat Feb 25, 2012 11:24 am
Feel through the dimensions with your ego. Stretching yourself beyond the self, you get in touch with your past, future and paralel selves. At the cost of your current being, you become a mix of different lives.
This inherently unbalanced class will often force the player to make unusual builds, trying as hard as possible to match skill trees that don't always agree with each other.
Unlock: reach level 20 of the infinite dungeon.
Skill trees:
technique Combat training 1.2 - unlocked (general)
technique Dimensionology 1.3 - unlocked (class)
Starts with one class point in Dimensionology - Combined Self
Skill tree Dimensionology
Combined Self
Cannot be unlearned.
Passive
Allows access to skill trees of your other selves. Grants 4 random unlocked class skill trees, 3 random locked class skill trees, 3 random unlocked general skill trees and 1 random locked general skill tree, all at tree level 1.00 . Also grants 3 additional skill points.
The chaos that comes from having a thinly spread ego causes your positive health regeneration to be reduced by 80%/60%/40%/20%/0%/-20%. (negative reduction results in increased regeneration)
Health regeneration increases with willpower.
At talent level 5, a new random class skill tree will be added to the list. (you won't know which one until you spend that fifth class point in this skill)
Restrictions: the random skill trees should not lead to duplicate trees. The locked general skill tree should not be a racial tree or the cursed tree.
Borrowing perspective
You temporarly use the mind of another self to do the thinking for you.
Active, instant
Cooldown: 40/36/32/28/25 turns
Range: Self
Cost: none
Ignore the status effects stunned*/confused for 3/4/5/6/7/8 turns. Any new confused effects cannot be applied when Borrowing perspective is active. Duration scales with willpower. (note: does not prevent new stun effects, but keeps ignoring them until Borrowing perspective runs out)
*also includes flame shock and dazed.
Selftrade
Active, 1 turn
Cooldown: 15 turns
Range: self
Cost: 50 hit points
Gain resources. x mana, y stamina etc (use resource leach balance * talent level)
Forcing perspective
You ensnare an opponent in your ego, making it forget itself.
Active, 1 turn
Travelspeed: instantanious
Cooldown: 15 turns
Range: 4/5/6/7/7
Gain control of an opponent for 1 action (that includes a movement action). Chance increases with talent level and mindpower. (mindpower test with talent level bonus)
Alternative for Selftrade:
Borrowing Skill
You imitate the actions of another you.
Active, 1 turn
Gain 1 random active skill that disappears when used. Talent level of the borrowed skill is equal to that of Borrowing Skill(skill appears in place of Borrowing Skill until used)
Alternative for Forcing Perspective
Stealing Skill
You let your ego combine with that of another, letting it's mind guide your actions instead of it's own.
Active, 1 turn
Range: 4/5/6/7/7
Cooldown 15 turns
Take one of your target's skills and use it yourself. The skill is chosen random from the target's activatable/non-sustainable skills that are not on cooldown. The chosen skill is forced on cooldown.
note: I'm not going to try and create this class myself, sorry for that. So if anyone feels interested in acting on this idea: please go ahead.
This inherently unbalanced class will often force the player to make unusual builds, trying as hard as possible to match skill trees that don't always agree with each other.
Unlock: reach level 20 of the infinite dungeon.
Skill trees:
technique Combat training 1.2 - unlocked (general)
technique Dimensionology 1.3 - unlocked (class)
Starts with one class point in Dimensionology - Combined Self
Skill tree Dimensionology
Combined Self
Cannot be unlearned.
Passive
Allows access to skill trees of your other selves. Grants 4 random unlocked class skill trees, 3 random locked class skill trees, 3 random unlocked general skill trees and 1 random locked general skill tree, all at tree level 1.00 . Also grants 3 additional skill points.
The chaos that comes from having a thinly spread ego causes your positive health regeneration to be reduced by 80%/60%/40%/20%/0%/-20%. (negative reduction results in increased regeneration)
Health regeneration increases with willpower.
At talent level 5, a new random class skill tree will be added to the list. (you won't know which one until you spend that fifth class point in this skill)
Restrictions: the random skill trees should not lead to duplicate trees. The locked general skill tree should not be a racial tree or the cursed tree.
Borrowing perspective
You temporarly use the mind of another self to do the thinking for you.
Active, instant
Cooldown: 40/36/32/28/25 turns
Range: Self
Cost: none
Ignore the status effects stunned*/confused for 3/4/5/6/7/8 turns. Any new confused effects cannot be applied when Borrowing perspective is active. Duration scales with willpower. (note: does not prevent new stun effects, but keeps ignoring them until Borrowing perspective runs out)
*also includes flame shock and dazed.
Selftrade
Active, 1 turn
Cooldown: 15 turns
Range: self
Cost: 50 hit points
Gain resources. x mana, y stamina etc (use resource leach balance * talent level)
Forcing perspective
You ensnare an opponent in your ego, making it forget itself.
Active, 1 turn
Travelspeed: instantanious
Cooldown: 15 turns
Range: 4/5/6/7/7
Gain control of an opponent for 1 action (that includes a movement action). Chance increases with talent level and mindpower. (mindpower test with talent level bonus)
Alternative for Selftrade:
Borrowing Skill
You imitate the actions of another you.
Active, 1 turn
Gain 1 random active skill that disappears when used. Talent level of the borrowed skill is equal to that of Borrowing Skill(skill appears in place of Borrowing Skill until used)
Alternative for Forcing Perspective
Stealing Skill
You let your ego combine with that of another, letting it's mind guide your actions instead of it's own.
Active, 1 turn
Range: 4/5/6/7/7
Cooldown 15 turns
Take one of your target's skills and use it yourself. The skill is chosen random from the target's activatable/non-sustainable skills that are not on cooldown. The chosen skill is forced on cooldown.
note: I'm not going to try and create this class myself, sorry for that. So if anyone feels interested in acting on this idea: please go ahead.