Make Equilibrium and Paradox casting intuitive!
Posted: Sun Feb 19, 2012 4:54 pm
First off, if the bar displays a 0% failure rate, a cast should not fail. If it shows 1%, it should be 1%. Failure chance should be calculated at the current level, not the assumed level if the spell succeeds.
Secondly, give us some breakpoints! I never know where the line is from game to game, because it's not clearly defined, maybe an expanded tooltip would be helpful here...
Thirdly, if you insist on keeping it calculated on the costs after the spell is cast, but before the spell goes off, give us some way to at least divine the failure rate, please!
I'm sick of 0% failures. They're annoying, pointless and frustrating.
Secondly, give us some breakpoints! I never know where the line is from game to game, because it's not clearly defined, maybe an expanded tooltip would be helpful here...
Thirdly, if you insist on keeping it calculated on the costs after the spell is cast, but before the spell goes off, give us some way to at least divine the failure rate, please!
I'm sick of 0% failures. They're annoying, pointless and frustrating.