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Intelligent and scaling items
Posted: Thu Feb 16, 2012 4:40 am
by Goblinz
So edge2054 was messing around with some item code and it turns out that items have a act function. So they can cast spells and preform other actions and such. I tinkered around a tiny bit and found a way to get the users level so I can make items that scale with level. I personally want to make an intelligent item with a full blown personality and such but I am having trouble coming up with idea.
So what do people think? Is this cool? what types of items do you guys want to see?
Re: Intelligent and scaling items
Posted: Thu Feb 16, 2012 7:43 am
by Rectifier
An intelligent pen that gets offended if you wield a sword.
Re: Intelligent and scaling items
Posted: Thu Feb 16, 2012 9:01 am
by Mithril
A really sarcastic item that that makes various rude comments when the player has problems (misses an attack, is underwater, has low heath, teleports away from a fight...).
Re: Intelligent and scaling items
Posted: Thu Feb 16, 2012 3:41 pm
by overgoat
You could give it an ability like premonition where it would sometimes help with a negative status affect.
If on fire it could say something like, "Wow-- you are on fire! Did you know that? That looks like it hurts. I guess I could help-- your screams are starting to get annoying."
If stunned it could saying something, "You know just standing around while being hit in the face isn't really smart. WAKE UP STUPID!"
Re: Intelligent and scaling items
Posted: Thu Feb 16, 2012 3:50 pm
by yufra
A case where communication with the item is not just flavorful: give the item telepathy every X (probably random) turns and have it check what it sees against what NPCs the player sees. It could then announce any differences and give vague directions (compass octants? N/NE/E/SE/S/SW/W/NW). If you wanted to add flavor it could make up or leave out information depending on its "mood", to be determined however you want.
Re: Intelligent and scaling items
Posted: Thu Feb 16, 2012 5:25 pm
by Grey
Maybe a shouting helm that announced the presence of enemies very loudly, but also alerted them to your location.
Or an axe hungry for heads to cleave that summons enemies if it hasn't tasted blood in a while.
Re: Intelligent and scaling items
Posted: Thu Feb 16, 2012 5:38 pm
by PureQuestion
Grey wrote:Or an axe hungry for heads to cleave that summons enemies if it hasn't tasted blood in a while.
Would need to be a pretty nice axe to justify using it.
Re: Intelligent and scaling items
Posted: Thu Feb 16, 2012 6:29 pm
by Grey
Of course, that would be the point - it would be an immensely powerful axe, but always unhappy with its meals.
Re: Intelligent and scaling items
Posted: Thu Feb 16, 2012 8:16 pm
by lenocinor
Reminds me of intelligent weapons way back in AD&D 2nd edition (not sure if these are still around, I didn't play beyond 2nd). Check pages 247 and 248 in here for some ideas to use as inspiration:
http://www.4shared.com/get/QFcZFxiX/ADD ... _-_Re.html
(I hope folks won't mind me linking me linking an AD&D book here, it's really old and I doubt anyone cares about 2nd edition much anymore.)
Re: Intelligent and scaling items
Posted: Thu Feb 16, 2012 10:35 pm
by PureQuestion
Grey wrote:Of course, that would be the point - it would be an immensely powerful axe, but always unhappy with its meals.
Indeed. Sounds like a rather more proactive Stormbringer, though that was a sword.
Re: Intelligent and scaling items
Posted: Fri Feb 17, 2012 12:43 am
by marvalis
How about a miniature giant space hamster?
http://en.wikipedia.org/wiki/Minsc
Re: Intelligent and scaling items
Posted: Sat Feb 18, 2012 4:22 pm
by Rectifier
Yes, but with a slightly different yet hilarious name.
Ex. Poo, the miniature giant space hamster. Poo is the greatest hero in his own universe, but due to a chronoton screw-up, Poo has been miniaturized. He fights by pooping...a lot.
Re: Intelligent and scaling items
Posted: Tue Feb 28, 2012 4:24 pm
by jotwebe
A shield that does not enjoy getting hit. Could be sarcastic ("Say, couldn't you try to DODGE?"), could be cowardly ("Noooo, not with the axe...").
A staff that comments on its users spellcasting choices. ("Oh, this is complete overkill. No elegance at all.")
A clingy ring. ("You're not going to take me off, are you?")