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infinite dungeon ideas

Posted: Wed Feb 15, 2012 9:00 pm
by rangerjeff
Maybe good ideas, maybe not, just curious what others think.

Remove lvl 50 cap. Would be interesting to see a character max out everything.

Add stores/town vaults or levels (I think I heard somebody else mention this)

Add random side quests that grant access to new talent trees/award category points, or give a random reward for beating both randbosses on a level (thinking stat, cat, or talent points). And/or escort quests.

Improve item drops to reflect the average monster level. Why am I finding iron stuff when I'm fighting lvl 99 monsters?

Yes, if it's an infinite dungeon I can never escape then it defies logic to find towns/escort quests. Maybe they could be modified to be monster towns/monster escorts...

Re: infinite dungeon ideas

Posted: Wed Feb 15, 2012 9:46 pm
by lukep
rangerjeff wrote:Remove lvl 50 cap. Would be interesting to see a character max out everything.
This is already implemented.
rangerjeff wrote:Add stores/town vaults or levels (I think I heard somebody else mention this)

Add random side quests that grant access to new talent trees/award category points, or give a random reward for beating both randbosses on a level (thinking stat, cat, or talent points). And/or escort quests.
I would like some more variety in the levels as well, even if it is just a 10% chance to use a different map generator (like farportals).
rangerjeff wrote:Improve item drops to reflect the average monster level. Why am I finding iron stuff when I'm fighting lvl 99 monsters?
This is very evident in the early levels, where you can go for a long time without finding appropriate gear/infusions.

Re: infinite dungeon ideas

Posted: Wed Feb 15, 2012 10:00 pm
by rangerjeff
lukep wrote:
rangerjeff wrote:Remove lvl 50 cap. Would be interesting to see a character max out everything.
This is already implemented.
Really? For the next release I guess. Cool!

Re: infinite dungeon ideas

Posted: Wed Feb 15, 2012 10:03 pm
by bricks
I think it's been that way for many versions.

As far as towns/shops go, pretty much nothing in the dungeon can be justified.

Re: infinite dungeon ideas

Posted: Wed Feb 15, 2012 10:17 pm
by rangerjeff
I've only had one winner and so one go at the dungeon, with the latest b37, but I didn't get any notice of leveling up even though I was at like 2200% of exp at level 50.

Re: infinite dungeon ideas

Posted: Wed Feb 15, 2012 10:36 pm
by bricks
It only applies to when you enter the dungeon directly, if I understand correctly.

Re: infinite dungeon ideas

Posted: Thu Feb 16, 2012 1:48 am
by catwhowalksbyhimself
Yeah, you can start characters in the dungeon. It isn't restricted to winners.