new race idea: Vampire
Posted: Wed Feb 01, 2012 9:57 am
I wonder if such a thing could make its entrance in the game.
It's without the fluff text yet, just pure mechanics. I wonder what do you think, if such a race would be an interesting play choice.
Race name: Vampire
Subrace of: Undead
Stats: +1 STR, +1 WILL, +1 DEX
Xp penalty: 140%
Hp per level: 11
cold resistance: 10%
electricity resistance: 10%
poisons resistance: 10%
diseases resistance: 10%
darkness resistance: 20%
light resistance: -20%
fire resistance: -20%
POWERS:
SLOW METABOLISM
activated power
activation: 1 turn
travel speed: instant
cooldown: 50-talent_level*5
duration: 5+talent_level*2
for the duration, poisons, diseases, and air level reduction occurs only every second turn (if its too hard to code - reduce duration of poisons and diseases by 2, increase air capacity by 100)
at talent level 3 - include curses
at talent level 5 - include hexes
alternatively, this could be a passive ability, just slowing down all posions/diseases (duration twice longer, but effects halved)
BLOOD DRAIN
activated power
activation: 1 turn
travel speed: instant
cooldown: 35-talent_level*5
duration: 3+talent_level
Grab the opponent (grapple like effect - removed if either part moves)
each round the drain stays active, increase actor's all stats by 1+talent_level, while reducing them for the target for the same value.
after the link gets broken or duration runs out, the increase/reduction effects stay for another duration, then start fading back in the same speed (1+talent_level per round).
alternatively, the cooldown might be increased by 15 turns, and activation time reduced to instant.
MESMERIZING GAZE
activated power
activation: 1 turn
travel speed: instant
cooldown: 35-talent_level*5
duration: 3+talent_level
Test the mind save of the opponent
talent level 1: the opponent becomes dazed
talent level 2: after the effect wears off - lower opponents mind saves by 5+talent_level*2 for another duration
talent level 3: the opponent becomes paralyzed for the duration
talent level 4: after the effect wears off - lower opponents speed by 5% for another duration
talent level 5: the opponent becomes your slave
CHILD OF THE NIGHT
activated power
activation: 1 turn
cooldown: 50-talent_level*5
at level 1 - phase door in radius 5+talent_level
at level 2 - summon 2d2 bats near entrance point of the phase door
at level 4 - darken the exit area of the phase door, and grant temporary see in darkness
at level 5 - the phase door becomes controlled
It's without the fluff text yet, just pure mechanics. I wonder what do you think, if such a race would be an interesting play choice.
Race name: Vampire
Subrace of: Undead
Stats: +1 STR, +1 WILL, +1 DEX
Xp penalty: 140%
Hp per level: 11
cold resistance: 10%
electricity resistance: 10%
poisons resistance: 10%
diseases resistance: 10%
darkness resistance: 20%
light resistance: -20%
fire resistance: -20%
POWERS:
SLOW METABOLISM
activated power
activation: 1 turn
travel speed: instant
cooldown: 50-talent_level*5
duration: 5+talent_level*2
for the duration, poisons, diseases, and air level reduction occurs only every second turn (if its too hard to code - reduce duration of poisons and diseases by 2, increase air capacity by 100)
at talent level 3 - include curses
at talent level 5 - include hexes
alternatively, this could be a passive ability, just slowing down all posions/diseases (duration twice longer, but effects halved)
BLOOD DRAIN
activated power
activation: 1 turn
travel speed: instant
cooldown: 35-talent_level*5
duration: 3+talent_level
Grab the opponent (grapple like effect - removed if either part moves)
each round the drain stays active, increase actor's all stats by 1+talent_level, while reducing them for the target for the same value.
after the link gets broken or duration runs out, the increase/reduction effects stay for another duration, then start fading back in the same speed (1+talent_level per round).
alternatively, the cooldown might be increased by 15 turns, and activation time reduced to instant.
MESMERIZING GAZE
activated power
activation: 1 turn
travel speed: instant
cooldown: 35-talent_level*5
duration: 3+talent_level
Test the mind save of the opponent
talent level 1: the opponent becomes dazed
talent level 2: after the effect wears off - lower opponents mind saves by 5+talent_level*2 for another duration
talent level 3: the opponent becomes paralyzed for the duration
talent level 4: after the effect wears off - lower opponents speed by 5% for another duration
talent level 5: the opponent becomes your slave
CHILD OF THE NIGHT
activated power
activation: 1 turn
cooldown: 50-talent_level*5
at level 1 - phase door in radius 5+talent_level
at level 2 - summon 2d2 bats near entrance point of the phase door
at level 4 - darken the exit area of the phase door, and grant temporary see in darkness
at level 5 - the phase door becomes controlled