New Psionic class: Mimic
Posted: Mon Jan 30, 2012 8:23 pm
This class would use it's cunning to adapt to the surroundings, and illusions, mimicry, and the force of it's mind to defeat it's enemies.
Like the Mindslayer, it's primary stats would be Willpower and Cunning
It would start with Telekinetic Grasp, and Beyond the Flesh as well.
It would use the following existing talent trees:
unlocked at birth:
Psionic/Absorbtion (shields)
Psionic/Voracity (leech, insatiable)
Techniques/Combat Training
Cunning/Stealth (Stealth, Shadowstrike, Hide in plain sight, Unseen Actions)
locked at birth:
Psionic/Augmented Mobility (Mindhook, Quick as Thought, Telekinetic Leap, Shattering Charge)
Psionic/Finer Energy Manipulations (Perfect Control, Reshape Weapon, Reshape Armor, Matter is Energy)
Cunning/Survival
New Trees:
unlocked at birth:
Psionic/Mimicry
1) Combat Mimic (semi-sustain)
- target any creature that has STR and DEX as it's primary stats to establish a link
- gain a bonus to your STR and DEX, scaling with talent level, and your WIL and CUN (so the target's actual stat values don't matter, as long as it has STR and DEX as it's primary stats)
- For every turn the link is kept, you gain +3 Physical power, up to a maximum of 15/21/27/33/39
- link is broken whenever the target dies, or the target leaves LOS (think Feed)
2) Spell Mimic (semi-sustain)
- target any creature that has magic as it's primary or secundary stat to establish a link
- as long as the link is active, whenever a spell hits the player, there is a chance that a similar spell will be autocast instantly (without taking a turn) by the player, targeting the target of Spell Mimic
- the reversal spell does mind damage, regardless of the original spell's damage type
- chance increases with Cunning
- for every turn this link is kept active, your Mindpower increases with +3, up to a maximum of 15/18/21/24/27
- reversal spell damage (percent of original spell damage) increases with talent level and Mindpower
- link is broken when target dies, or target leaves LOS
3) Infiltrate (activation)
- target a creature to temporarily change sides to said creature's faction
- all creatures of the same faction that were not targeting you yet will have a chance to treat you as friendly for the duration of the effect
- lasts 2/2/3/3/4 turns
- chance increases with Cunning
4) Shared Grief (sustain)
- whenever a physical or mental status effect is inflicted on you, any creature hitting you in melee will have a chance to get the same status effect inflicted upon it
- the status effects inflicted by this talent will last 1/2/3/4/5 turns longer than the remaining time on your own status effect
- chance increases with Cunning
Psionic/Mindforce
1) Psionic Punch (activation)
- attacks the target for 100% melee damage
- if a weapon, that is wielded telekinetically, hits, it projects a beam of PSI force through the initial target, damaging all who stand behind it
- beam range increases with talent level
- damage increases with Mindpower
- initially does Mind damage. When Attune is sustained, damage type will change whenever the player is hit by any beam or projectile type of damage spell, to that spell's damage type. When Attune is deactivated, damage changes back to Mind
- at level 5, damage type will stick to whatever it's at when Attune is deactivated
2) Attune (sustain)
- while sustained, will allow for the damage type and side effects of your Psionic Punch, Psionic Breath and Psiball talents to be changed
- while sustained, gain resistance to the damage types currently used by Psionic Punch, Psionic Breath and Psiball
- resistance increases with Mindpower
- negates the effects of Illusionary Force (see below)
3) Psionic Breath (activation)
- projects a cone of force in the targeted direction
- initially does Mind damage. If Attune is sustained, damage type will change whenever the player is hit by a cone shaped spell, to that spell's damage type
- damage type will revert to Mind when Attune is de-activated. At skill level 3, damage type will not revert when Attune is de-activated
- at skill level 5, when Attune is sustained, a status effect can be added to the attack, whenever the player is hit by a cone spell that inflicts one. (think Flameshock, Bloodspray, Sand Breath). This effect will remain attached to the attack when Attune is Deactivated
- cone range increases with Talent level
- damage increases with Mindpower
4) Psiball (activation)
- fires a projectile that explodes in a ball of force at the targeted location
- initially does Mind damage. If Attune is sustained, damage type will change whenever the player is hit by an AoE spell, to that spell's damage type
- damage type will revert to Mind when Attune is de-activated. At skill level 3, damage type will not revert when Attune is de-activated
- at skill level 5, when Attune is sustained, a status effect can be added to the attack, whenever the player is hit by an AoE spell that inflicts one (think Bane of Blindness, Circle of Warding, Ice Storm). This effect will remain attached to the attack when Attune is Deactivated
- range increases with Cunning
- ball radius increases with talent level
- damage increases with Mindpower
locked at birth:
Psionic/Illusions
1) Illusionary Wall (activation)
- creates an illusionary wall at targeted location
- enemy creatures cannot see, or target through the wall, but you can
- range increases with Cunning
- duration increases with Mindpower
- cooldown decreases with talent level
- note that blinded creatures firing in a random direction can still shoot through the wall. They only can't see, or target but the wall isn't really there to stop any projectiles from passing
2) Döppelganger (activation)
- switch places with an enemy
- said enemy gains the döppelganger status effect for x turns
- after switching, every creature that is closer to the döppelganger than to you, will target and attack it, as long as it is affected
- range increases with Cunning
- duration increases with talent level and Mindpower
3) True Mimicry (passive)
- removes the need for LOS for Combat Mimic and Spell Mimic. The link now only breaks when the creature dies, or you leave the level
- duration of negative physical effects on you is decreased by x percent when Combat Mimic is active
- duration of negative magical effects on you is decreased by x percent when Spell Mimic is active
- x scales with talent level
4) Illusionary Force (sustain)
- gain resistance penetration for the damage types currently used by Psionic Punch, Psionic Breath and Psiball
- extends Psionic punch to normal, non-telekinetically wielded weapons, albeit at lower damage than the damage added to the psi weapon beam
- is negated when Attune is being sustained
- Psionic Punch damage added to normal weapons increases with talent level
- damage penetration increases with Mindpower
Like the Mindslayer, it's primary stats would be Willpower and Cunning
It would start with Telekinetic Grasp, and Beyond the Flesh as well.
It would use the following existing talent trees:
unlocked at birth:
Psionic/Absorbtion (shields)
Psionic/Voracity (leech, insatiable)
Techniques/Combat Training
Cunning/Stealth (Stealth, Shadowstrike, Hide in plain sight, Unseen Actions)
locked at birth:
Psionic/Augmented Mobility (Mindhook, Quick as Thought, Telekinetic Leap, Shattering Charge)
Psionic/Finer Energy Manipulations (Perfect Control, Reshape Weapon, Reshape Armor, Matter is Energy)
Cunning/Survival
New Trees:
unlocked at birth:
Psionic/Mimicry
1) Combat Mimic (semi-sustain)
- target any creature that has STR and DEX as it's primary stats to establish a link
- gain a bonus to your STR and DEX, scaling with talent level, and your WIL and CUN (so the target's actual stat values don't matter, as long as it has STR and DEX as it's primary stats)
- For every turn the link is kept, you gain +3 Physical power, up to a maximum of 15/21/27/33/39
- link is broken whenever the target dies, or the target leaves LOS (think Feed)
2) Spell Mimic (semi-sustain)
- target any creature that has magic as it's primary or secundary stat to establish a link
- as long as the link is active, whenever a spell hits the player, there is a chance that a similar spell will be autocast instantly (without taking a turn) by the player, targeting the target of Spell Mimic
- the reversal spell does mind damage, regardless of the original spell's damage type
- chance increases with Cunning
- for every turn this link is kept active, your Mindpower increases with +3, up to a maximum of 15/18/21/24/27
- reversal spell damage (percent of original spell damage) increases with talent level and Mindpower
- link is broken when target dies, or target leaves LOS
3) Infiltrate (activation)
- target a creature to temporarily change sides to said creature's faction
- all creatures of the same faction that were not targeting you yet will have a chance to treat you as friendly for the duration of the effect
- lasts 2/2/3/3/4 turns
- chance increases with Cunning
4) Shared Grief (sustain)
- whenever a physical or mental status effect is inflicted on you, any creature hitting you in melee will have a chance to get the same status effect inflicted upon it
- the status effects inflicted by this talent will last 1/2/3/4/5 turns longer than the remaining time on your own status effect
- chance increases with Cunning
Psionic/Mindforce
1) Psionic Punch (activation)
- attacks the target for 100% melee damage
- if a weapon, that is wielded telekinetically, hits, it projects a beam of PSI force through the initial target, damaging all who stand behind it
- beam range increases with talent level
- damage increases with Mindpower
- initially does Mind damage. When Attune is sustained, damage type will change whenever the player is hit by any beam or projectile type of damage spell, to that spell's damage type. When Attune is deactivated, damage changes back to Mind
- at level 5, damage type will stick to whatever it's at when Attune is deactivated
2) Attune (sustain)
- while sustained, will allow for the damage type and side effects of your Psionic Punch, Psionic Breath and Psiball talents to be changed
- while sustained, gain resistance to the damage types currently used by Psionic Punch, Psionic Breath and Psiball
- resistance increases with Mindpower
- negates the effects of Illusionary Force (see below)
3) Psionic Breath (activation)
- projects a cone of force in the targeted direction
- initially does Mind damage. If Attune is sustained, damage type will change whenever the player is hit by a cone shaped spell, to that spell's damage type
- damage type will revert to Mind when Attune is de-activated. At skill level 3, damage type will not revert when Attune is de-activated
- at skill level 5, when Attune is sustained, a status effect can be added to the attack, whenever the player is hit by a cone spell that inflicts one. (think Flameshock, Bloodspray, Sand Breath). This effect will remain attached to the attack when Attune is Deactivated
- cone range increases with Talent level
- damage increases with Mindpower
4) Psiball (activation)
- fires a projectile that explodes in a ball of force at the targeted location
- initially does Mind damage. If Attune is sustained, damage type will change whenever the player is hit by an AoE spell, to that spell's damage type
- damage type will revert to Mind when Attune is de-activated. At skill level 3, damage type will not revert when Attune is de-activated
- at skill level 5, when Attune is sustained, a status effect can be added to the attack, whenever the player is hit by an AoE spell that inflicts one (think Bane of Blindness, Circle of Warding, Ice Storm). This effect will remain attached to the attack when Attune is Deactivated
- range increases with Cunning
- ball radius increases with talent level
- damage increases with Mindpower
locked at birth:
Psionic/Illusions
1) Illusionary Wall (activation)
- creates an illusionary wall at targeted location
- enemy creatures cannot see, or target through the wall, but you can
- range increases with Cunning
- duration increases with Mindpower
- cooldown decreases with talent level
- note that blinded creatures firing in a random direction can still shoot through the wall. They only can't see, or target but the wall isn't really there to stop any projectiles from passing
2) Döppelganger (activation)
- switch places with an enemy
- said enemy gains the döppelganger status effect for x turns
- after switching, every creature that is closer to the döppelganger than to you, will target and attack it, as long as it is affected
- range increases with Cunning
- duration increases with talent level and Mindpower
3) True Mimicry (passive)
- removes the need for LOS for Combat Mimic and Spell Mimic. The link now only breaks when the creature dies, or you leave the level
- duration of negative physical effects on you is decreased by x percent when Combat Mimic is active
- duration of negative magical effects on you is decreased by x percent when Spell Mimic is active
- x scales with talent level
4) Illusionary Force (sustain)
- gain resistance penetration for the damage types currently used by Psionic Punch, Psionic Breath and Psiball
- extends Psionic punch to normal, non-telekinetically wielded weapons, albeit at lower damage than the damage added to the psi weapon beam
- is negated when Attune is being sustained
- Psionic Punch damage added to normal weapons increases with talent level
- damage penetration increases with Mindpower