New race: Zombie
Posted: Fri Jan 27, 2012 3:09 pm
Race name: Zombie
Subrace of: Undead
Stats: +5 CON, +5 STR, -3 MAG, -3 WILL, -2 DEX, -2 CUN
Hp per level: 16
Xp penalty: 160%
Racial powers:
ZOMBIE FLESH
passive
movement speed reduced by 20%-talent_level*2
cold resistance increased by talent_level*4
blight resistance increased by talent_level*4
disease resistance increased by talent_level*4
fire restistance reduced by 20%-talent_level*2
light resistance reduced by 20%-talent_level*2
GRAB THE LIVING
activated power
attack dealing max(physical_power, spell_power)*(100+talent_level*10)/100 damage
on talent level 1 - pins both opponent and actor
on talent level 2 - poisons opponent
on talent level 3 - brainlocks opponent
on talent level 4 - random disease on opponent
on talent level 5 - stuns opponent
PUTRID STENCH
sustained power
sustain cost: 50Hp, regeneration reduced by 50%
aura of radius equal to talent_level, radiating from actor
each character within suffers the following effects each round:
on talent lvl 1 - (10+talent_level*2) blight damage
on talent lvl 2 - talent_level*2 chance of getting random disease
on talent lvl 3 - talent_level*2 chance of getting random poison
on talent lvl 4 - daze for 1 turn, chance equal to talent_level*2%
on talent lvl 5 - miss chance for projectiles fired equal to (10+talent_level*2)%
DEVIOUR FLESH
passive power
each living enemy fallen by actor heals him by a small amount, depending on enemy rank:
critter - 5+talent level
normal - 10+talent_level*2
elite - 15+talent_level*3
boss - 25+talent_level*5
Unlocked by:
Clearing Cementary as Undead race OR destroying Master as a Necromancer
updated due to discussion below
Subrace of: Undead
Stats: +5 CON, +5 STR, -3 MAG, -3 WILL, -2 DEX, -2 CUN
Hp per level: 16
Xp penalty: 160%
Racial powers:
ZOMBIE FLESH
passive
movement speed reduced by 20%-talent_level*2
cold resistance increased by talent_level*4
blight resistance increased by talent_level*4
disease resistance increased by talent_level*4
fire restistance reduced by 20%-talent_level*2
light resistance reduced by 20%-talent_level*2
GRAB THE LIVING
activated power
attack dealing max(physical_power, spell_power)*(100+talent_level*10)/100 damage
on talent level 1 - pins both opponent and actor
on talent level 2 - poisons opponent
on talent level 3 - brainlocks opponent
on talent level 4 - random disease on opponent
on talent level 5 - stuns opponent
PUTRID STENCH
sustained power
sustain cost: 50Hp, regeneration reduced by 50%
aura of radius equal to talent_level, radiating from actor
each character within suffers the following effects each round:
on talent lvl 1 - (10+talent_level*2) blight damage
on talent lvl 2 - talent_level*2 chance of getting random disease
on talent lvl 3 - talent_level*2 chance of getting random poison
on talent lvl 4 - daze for 1 turn, chance equal to talent_level*2%
on talent lvl 5 - miss chance for projectiles fired equal to (10+talent_level*2)%
DEVIOUR FLESH
passive power
each living enemy fallen by actor heals him by a small amount, depending on enemy rank:
critter - 5+talent level
normal - 10+talent_level*2
elite - 15+talent_level*3
boss - 25+talent_level*5
Unlocked by:
Clearing Cementary as Undead race OR destroying Master as a Necromancer
updated due to discussion below