New Class starter zones
Posted: Thu Jan 26, 2012 1:27 pm
At the moment Archmages and Celestials get a special start, which makes them more interesting to play. I'd like to see that expanded upon to give each of the classes an individual feel. These starter dungeons could also be catered more to each classes playstyles and difficulties. Of course yeeks, dwarves and undead would still get their special racial start instead. Some ideas:
Berserker/Bulwark/Arcane Blade: Fight through a dungeon with a random adventuring companion, eventually finding a Sher'Tul relic. Your companion fiddles with it and gets turned into a horror-esque version of itself that you must kill. Reward is a suit of mail with zero fatigue, "Steel Skin".
Brawler: Escape from the Ring of Blood through a secret passage, with an enslaved brawler as the boss. Reward is some special life-leeching gloves. When you return to the Ring of Blood later the yaech dude will be hostile.
Archer: Hunt a legendary stag through forests to prove your prowess. Stag appears on each level and must be brought below 50% HP each time to make it flee to the next level. Reward would be a sinew from the stag that you could use to craft either a bow or sling.
Alchemist: Start without a golem and fight through some ancient Conclave ruins to get the parts to construct one (with the boss being a half-made golem that you must "tame"). Reward is a special rune.
Rogue/Shadowblade/Marauder: Infiltrate the assassin lord's keep, avoiding or killing the guards to retrieve a powerful dagger. At the end you kill the assassin lord's lieutenant and get the dagger, but then the assassin lord shows up. The correct tactic is to flee (and that should be made clear to the player), but if immensely skilled you could defeat him and stop the merchant kidnap from ever happening. Defeating him would give the extra reward of a book of poisons, that gives the same bonus he gives himself when used. If you flee and come to find him later he'd have special dialogue but ultimately act the same as normal.
Cursed/Doomed: Fight through a nightmare realm to master your curse. Boss is a corrupted version of yourself. Reward is a cursed but improved version of whatever weapon you were wielding.
Necromancer: Loot an old graveyard for souls and parts, facing worms and lost spirits. Eventually you come across some undead and a rival necromancer you must slay. Reward is his staff or robes.
Temporal Warden/Paradox Mage: Some temporal thingy. I know Edge and DarkGod have plans for this already.
Reaver/Corrupter: Attack the Thaloren woods and steal the essence of their sacred tree, Shatur'Tialis ("Life Sap of Shatur"). Fight through flimsy elves and wood creatures to eventually face the boss - the tree itself. Reward is a special taint corrupted from the tree's sap.
Summoner/Wyrmic: Hunt down a corrupter that has stolen the essence of the sacred Thaloren tree. Fight through corrupted creatures and low level Rhaloren to find the Corrupter boss. Reward is a special infusion once the sap is retrieved and purified.
Mindslayer: Escape from a laboratory where a yaech has been experimenting on your mind. Your initial room is locked by mental force and only opened by killing the experimenter in the room with you, which in turns releases all of the locks throughout the laboratories and all of the test subjects inside. Fight your way out killing other subjects and technicians (who are also fighting each other), with the boss being a lab rat that has been imbued with intense psionic powers (it would have only 10 HP, but 95% resist all and a psionic shield focus). Reward would be the shield focus, or something else psionic specific.
Berserker/Bulwark/Arcane Blade: Fight through a dungeon with a random adventuring companion, eventually finding a Sher'Tul relic. Your companion fiddles with it and gets turned into a horror-esque version of itself that you must kill. Reward is a suit of mail with zero fatigue, "Steel Skin".
Brawler: Escape from the Ring of Blood through a secret passage, with an enslaved brawler as the boss. Reward is some special life-leeching gloves. When you return to the Ring of Blood later the yaech dude will be hostile.
Archer: Hunt a legendary stag through forests to prove your prowess. Stag appears on each level and must be brought below 50% HP each time to make it flee to the next level. Reward would be a sinew from the stag that you could use to craft either a bow or sling.
Alchemist: Start without a golem and fight through some ancient Conclave ruins to get the parts to construct one (with the boss being a half-made golem that you must "tame"). Reward is a special rune.
Rogue/Shadowblade/Marauder: Infiltrate the assassin lord's keep, avoiding or killing the guards to retrieve a powerful dagger. At the end you kill the assassin lord's lieutenant and get the dagger, but then the assassin lord shows up. The correct tactic is to flee (and that should be made clear to the player), but if immensely skilled you could defeat him and stop the merchant kidnap from ever happening. Defeating him would give the extra reward of a book of poisons, that gives the same bonus he gives himself when used. If you flee and come to find him later he'd have special dialogue but ultimately act the same as normal.
Cursed/Doomed: Fight through a nightmare realm to master your curse. Boss is a corrupted version of yourself. Reward is a cursed but improved version of whatever weapon you were wielding.
Necromancer: Loot an old graveyard for souls and parts, facing worms and lost spirits. Eventually you come across some undead and a rival necromancer you must slay. Reward is his staff or robes.
Temporal Warden/Paradox Mage: Some temporal thingy. I know Edge and DarkGod have plans for this already.
Reaver/Corrupter: Attack the Thaloren woods and steal the essence of their sacred tree, Shatur'Tialis ("Life Sap of Shatur"). Fight through flimsy elves and wood creatures to eventually face the boss - the tree itself. Reward is a special taint corrupted from the tree's sap.
Summoner/Wyrmic: Hunt down a corrupter that has stolen the essence of the sacred Thaloren tree. Fight through corrupted creatures and low level Rhaloren to find the Corrupter boss. Reward is a special infusion once the sap is retrieved and purified.
Mindslayer: Escape from a laboratory where a yaech has been experimenting on your mind. Your initial room is locked by mental force and only opened by killing the experimenter in the room with you, which in turns releases all of the locks throughout the laboratories and all of the test subjects inside. Fight your way out killing other subjects and technicians (who are also fighting each other), with the boss being a lab rat that has been imbued with intense psionic powers (it would have only 10 HP, but 95% resist all and a psionic shield focus). Reward would be the shield focus, or something else psionic specific.