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New races: Hybrid category (Nagas, Centaurs, Driders)
Posted: Tue Jan 24, 2012 4:59 pm
by Dana
Note that none of these can wear boots, for obvious reasons.
Nagas already exist in game, so they would obviously be a good starting point. Constrict would be a good talent here, possibly a Spit Poison variant. Dex/Int bonuses?
Centaurs could have a movement speed boost, perhaps a charge talent. Str/Con bonuses?
Driders would have webs, poison. Dex/Will bonuses?
Feel free to contribute, since I really didn't do too much detail here.
Re: New races: Hybrid category (Nagas, Centaurs, Driders)
Posted: Tue Jan 24, 2012 6:07 pm
by NEHZ
I suppose you could look at source code and see what all naga have in comm0n. (still haven't looked into how to do that myself)
Naga
Can breath in water
Cannot wear boots
xp penalty: 40%
Naga Talents:
Constrict (active): Use your tail to constrict a target. Prevents a target from moving and makes it hard to breathe. Scales with strength.
From the deep (passive): increases cold protection
Spit Poison (active): fires a poison bolt that deals nature damage over time. Scales with willpower.
summon fish?
I forgot the lore that surrounded the naga in this game. Perhaps base talents around that.
Centaur
Movement speed boost: 20%
Cannot wear boots
+4 str, +0 dex, +3 con
+0 mag, +3 will, -4 cun
12 life/level
xp penalty: 35%
Centaur Talents:
Sure footing (active): removes pinned, off-balance, stunning effects (not freezing) and adds Free Movement. (duration scales with willpower) Talent level reduces cooldown.
Kick (active): Use those extra legs for hard hitting. Melee range, damage based on Str or Physical Power. Chance on stunning a target. (or does knockback fit better?) Cannot be used during Free Movement.
Re: New races: Hybrid category (Nagas, Centaurs, Driders)
Posted: Wed Jan 25, 2012 12:09 am
by Dana
Centaur thought that popped into my head:
Trample (Active): moves in a line, damaging/pushing away any enemies in the path
Re: New races: Hybrid category (Nagas, Centaurs, Driders)
Posted: Wed Jan 25, 2012 2:59 pm
by Zonk
I think DarkGod has his own plans for Nagas(their own campaign), and Centaurs and Driders just don't exist in Maj'Eyal(which doesn't mean it's impossible for them to be added but I doubt it).
As for Driders, however, there were plans of a spider-based campaign with spiders as races, and a spider-based class(the 'Arachnist' or something like that) that MIGHT be playable in Maj'Eyal too.
Also the Naga lore is pretty important...they don't *JUST* happen to look like elves from the waist up you know?
If you wanted you could code this as an addon however, if you wanted to stay somewhat faithful to the Lore I'd avoid making all of the talents deal with their serpentine lower body and focus a bit on the other part of their heritage/background too.