Decimals in action!
Posted: Fri Jan 20, 2012 1:20 pm
My Wyrmic(with 0% equilibrium failure, according to the bar) managed to fail to activate Lightning Speed. Having seen how the game handles decimals sometimes(it was jarring to see I had 7.84546723 strength one time because of a disease), I suspect this wasn't a bug so much as me having an extremely low but non-zero chance of failure, which the game decided to show as 0%.
Perhaps the game should have some way of indicating this? Maybe having "<1%" display when the %chance of failure is between 0 and 1? That or just round up for all numbers above 0.
Incidentally, for other displays, such as having 7.numbers for strength in the level up screen, maybe it should round down? At first I thought my game had flipped its lid, since it looks so much like a bug.
Perhaps the game should have some way of indicating this? Maybe having "<1%" display when the %chance of failure is between 0 and 1? That or just round up for all numbers above 0.
Incidentally, for other displays, such as having 7.numbers for strength in the level up screen, maybe it should round down? At first I thought my game had flipped its lid, since it looks so much like a bug.