Pity change
Posted: Thu Jan 12, 2012 6:23 am
Currently, Pity is similar to Stealth, but worse in every way. It has a (usually) larger chance to be seen through, has no supporting skills, and has a minimum range, before which it is completely ineffective.
Instead of having Pity deactivate the same way as Stealth does, limit its utility by having any damage that you deal give opponents the "observant" buff for 5 turns, which allows that individual to see through Pity. This would make it distinct from stealth, in that the player could fight one enemy at close range, while others only slowly close in (due to the chance of seeing through it).
Instead of having Pity deactivate the same way as Stealth does, limit its utility by having any damage that you deal give opponents the "observant" buff for 5 turns, which allows that individual to see through Pity. This would make it distinct from stealth, in that the player could fight one enemy at close range, while others only slowly close in (due to the chance of seeing through it).