Auto complete low level dungeons after extended play time
Posted: Fri Jan 06, 2012 6:38 pm
Say you've been playing ToME for a few weeks or months. You're totally hooked at this point but by now you've done the starter dungeons umpteen times and are beginning to grow tired of them. A way to skip those dungeons while still being able to collect the loot and still being forced to fight the boss would be perfect!
Player has completed the Trollmire and Korpul quests 20 times over their account history.
On the 21st time entering one of those dungeons, he receives a pop-up
"Old distant memories come flooding back to you upon entering this dungeon. You suddenly know the layout like the back of your hand. There is no challenge for you here, would you like to skip ahead to final level of this place?"
Upon click yes, the player is warped to the lowest level where everything is still unexplored, and he continues to play like usual. All critters and normal creatures from the previous levels are insta-killed and the player gets the experience total immediately. Elite and Dangerous enemies remain alive with their drops. Anything in a vault stays alive. The previous levels become fully explored, except for vaults. Any remaining monsters are shown on the mini-map so the player can go straight to them and finish them off if they choose. Maybe even make it so artifacts and egos can only be dropped on the final level of the dungeon so they player can never miss those items by taking this shortcut. (Not sure if this last part is balanced but it might help. it does remove the value of vaults, but not many artifacts are dropped in them anyway)
The beginning part of the game is still fun as it is now. A little tedious after many months of playing, but still fun nonetheless. It's just that, the parts after those early levels are much more fun and challenging. It usually takes me 30 min to an hour, at the least, to get a new player to finish all those low level dungeons (Trollmire, Kor'pul, Nogros, Scintillating caves, Heart of Gloom, etc.). Auto explore helps ALOT but I think it could still be better!
Many new players complain about the dramatic differences among enemy type at the lower levels. Skele Archers and Mages come to mind. But it is important for new players to learn and understand that they exist and are a threat at any time. They have to learn to deal with them in one way or another, which is almost always possible with a little creativity on their part. By making them complete those dungeons 10-20 times, it is ingrained in their minds to be weary of these mid-level threats and not assume that this game is a click fest. There is a high level of strategy in all character classes, and that is the best part of this game. New players need to be able to see this aspect.
But, a common complaint of the player who has been through this part many times is the monotony of it. Create character, clear a few dungeons, level up, get gear, clear a few more dungeons, die once or twice due to clicking too fast, focus on the bosses, repeat. Get to lvl 20, and now the real fun begins. I believe this solution would be relieved by implementing a suggestion like this.
Perhaps do it according to class? Player has finished Kor-pul 5 times as a berserker. On the 6th the prompt comes up. But he still has to finish it 5 times as a Rogue in order to get the pop-up and skip feature. Maybe reduce that to 3x per dungeon? You guys have any thoughts?
Player has completed the Trollmire and Korpul quests 20 times over their account history.
On the 21st time entering one of those dungeons, he receives a pop-up
"Old distant memories come flooding back to you upon entering this dungeon. You suddenly know the layout like the back of your hand. There is no challenge for you here, would you like to skip ahead to final level of this place?"
Upon click yes, the player is warped to the lowest level where everything is still unexplored, and he continues to play like usual. All critters and normal creatures from the previous levels are insta-killed and the player gets the experience total immediately. Elite and Dangerous enemies remain alive with their drops. Anything in a vault stays alive. The previous levels become fully explored, except for vaults. Any remaining monsters are shown on the mini-map so the player can go straight to them and finish them off if they choose. Maybe even make it so artifacts and egos can only be dropped on the final level of the dungeon so they player can never miss those items by taking this shortcut. (Not sure if this last part is balanced but it might help. it does remove the value of vaults, but not many artifacts are dropped in them anyway)
The beginning part of the game is still fun as it is now. A little tedious after many months of playing, but still fun nonetheless. It's just that, the parts after those early levels are much more fun and challenging. It usually takes me 30 min to an hour, at the least, to get a new player to finish all those low level dungeons (Trollmire, Kor'pul, Nogros, Scintillating caves, Heart of Gloom, etc.). Auto explore helps ALOT but I think it could still be better!
Many new players complain about the dramatic differences among enemy type at the lower levels. Skele Archers and Mages come to mind. But it is important for new players to learn and understand that they exist and are a threat at any time. They have to learn to deal with them in one way or another, which is almost always possible with a little creativity on their part. By making them complete those dungeons 10-20 times, it is ingrained in their minds to be weary of these mid-level threats and not assume that this game is a click fest. There is a high level of strategy in all character classes, and that is the best part of this game. New players need to be able to see this aspect.
But, a common complaint of the player who has been through this part many times is the monotony of it. Create character, clear a few dungeons, level up, get gear, clear a few more dungeons, die once or twice due to clicking too fast, focus on the bosses, repeat. Get to lvl 20, and now the real fun begins. I believe this solution would be relieved by implementing a suggestion like this.
Perhaps do it according to class? Player has finished Kor-pul 5 times as a berserker. On the 6th the prompt comes up. But he still has to finish it 5 times as a Rogue in order to get the pop-up and skip feature. Maybe reduce that to 3x per dungeon? You guys have any thoughts?