Change Beckon
Posted: Wed Dec 28, 2011 1:38 am
My Anorithil lost 2 lives to 2 cursed High Peak guardians because of Beckon.
It was 20 turns long, forced me to move toward the guardian with a chance of 96%. With a cast range of 10 it means that the chance to die is pretty high, as you cant do anything at all to prevent it.
There is no immunity against domination; I dont know if it can be resisted at all, not that it matters a lot in most cases.
Possible change ideas:
-Capping the maximum chance of moving toward the caster to 50%, so that you should get turns to heal up/remove beckon.
-Saving throw every turn that becomes easier with time, passing it means beckon gets removed. Hard to balance.
edit:
-Chance to break after taking damage.
It was 20 turns long, forced me to move toward the guardian with a chance of 96%. With a cast range of 10 it means that the chance to die is pretty high, as you cant do anything at all to prevent it.
There is no immunity against domination; I dont know if it can be resisted at all, not that it matters a lot in most cases.
Possible change ideas:
-Capping the maximum chance of moving toward the caster to 50%, so that you should get turns to heal up/remove beckon.
-Saving throw every turn that becomes easier with time, passing it means beckon gets removed. Hard to balance.
edit:
-Chance to break after taking damage.