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Alchemist quest - beta 35

Posted: Mon Nov 14, 2011 3:19 pm
by konca
From what ive noticed the alchemist quest wasnt changed yet in 35B. If so could we increase at least probablity of monster part droping during encounters?
For me and for other people endless hunting for few hours adventures parties is really dull gameplay experience.

Re: Alchemist quest - beta 35

Posted: Tue Nov 15, 2011 7:32 am
by Postman
I'd vote for leaving it as it is. Adventures parties are deadly for any level, so hunting them is anything but dull. Monster parts could be found by other means. Quest could be metagaming-optimized by getting one active quest at time. Quest is kind of optional, and less vital than far more random escorts (no Providence is almost assured death in the East).