Better death stat tracking
Posted: Sat Oct 29, 2011 6:45 am
My idea for better stat tracking of player deaths (inspired by this part of this thread):
Keep more information than just what killed the player, and make it more searchable. I have no idea how much motivation there is for this, or effort required, but I would like to see the following categories independently searchable:
1. Monster that killed the player
2. Class
3. Race
4. level
5. Game mode (roguelike, adventure, insane, etc...)
6. beta version
Other, more difficult things that could be added as well:
1. What kind of death it was (final death, eidolon plane, Blood of Life etc...) I believe that only final deaths are tracked now.
2. A system for random uniques and adventurers of some sort
3. monster level
4. Zone
5. Quest progression of the character
6. which talent/damage source killed the character (although this may be too random to be useful)
The first set of statistics would make for a good comparison between betas, character types, and play speed. The second set is mostly fluff, but it could be nice to have if it is easy enough.
Keep more information than just what killed the player, and make it more searchable. I have no idea how much motivation there is for this, or effort required, but I would like to see the following categories independently searchable:
1. Monster that killed the player
2. Class
3. Race
4. level
5. Game mode (roguelike, adventure, insane, etc...)
6. beta version
Other, more difficult things that could be added as well:
1. What kind of death it was (final death, eidolon plane, Blood of Life etc...) I believe that only final deaths are tracked now.
2. A system for random uniques and adventurers of some sort
3. monster level
4. Zone
5. Quest progression of the character
6. which talent/damage source killed the character (although this may be too random to be useful)
The first set of statistics would make for a good comparison between betas, character types, and play speed. The second set is mostly fluff, but it could be nice to have if it is easy enough.