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Better death stat tracking

Posted: Sat Oct 29, 2011 6:45 am
by lukep
My idea for better stat tracking of player deaths (inspired by this part of this thread):

Keep more information than just what killed the player, and make it more searchable. I have no idea how much motivation there is for this, or effort required, but I would like to see the following categories independently searchable:

1. Monster that killed the player
2. Class
3. Race
4. level
5. Game mode (roguelike, adventure, insane, etc...)
6. beta version

Other, more difficult things that could be added as well:

1. What kind of death it was (final death, eidolon plane, Blood of Life etc...) I believe that only final deaths are tracked now.
2. A system for random uniques and adventurers of some sort
3. monster level
4. Zone
5. Quest progression of the character
6. which talent/damage source killed the character (although this may be too random to be useful)

The first set of statistics would make for a good comparison between betas, character types, and play speed. The second set is mostly fluff, but it could be nice to have if it is easy enough.

Re: Better death stat tracking

Posted: Sat Oct 29, 2011 9:00 am
by Rectifier
Agreed, even though I mostly ignore the tracking, this should be implemented if only to improve balance.

Re: Better death stat tracking

Posted: Fri Nov 04, 2011 8:27 pm
by yufra
I would like better stat tracking, and in particular a reduced history of the death. For example my dwarf rogue just died because he got chain confused. What I am envisioning is either a graph or table showing the various resources and temporary effects for the last say 10 turns. Then I can point to my online character account and say "nerf confusion!" And then others laugh at me and say "get a good wild infusion!" :D