Burst of Light when Positive Energy overflows
Posted: Mon Oct 24, 2011 1:09 pm
There's some chatter elsewhere about how positive energy works, in particular referencing Weapon/Shield of Light. One problem I see is that Positive Energy is a very dull resource - it's easily filled up, and there's very little tactic to doing so. Negative is a bit more interesting in how it plays about with Positive, but Positive alone (ie Sun Paladins) is a pretty boring resource.
So one suggestion is to make the max amount kinda mean something. Every time a talent overfills the Positive Energy bar the amount it overflows is translated into light damage (scales with Mag) which is released in a radius 1 burst around the player, *including* the player. So you get damaged (and damage enemies) when you go overboard with positive-restoring talents. If you then change Shield of Light to actually *restore* positive on-hit then Weapon and Shield would have an interesting interplay with each other. The player is forced to think more tactically about the resource than "Oh, Positive low, another Sunburst, carry on..."
So one suggestion is to make the max amount kinda mean something. Every time a talent overfills the Positive Energy bar the amount it overflows is translated into light damage (scales with Mag) which is released in a radius 1 burst around the player, *including* the player. So you get damaged (and damage enemies) when you go overboard with positive-restoring talents. If you then change Shield of Light to actually *restore* positive on-hit then Weapon and Shield would have an interesting interplay with each other. The player is forced to think more tactically about the resource than "Oh, Positive low, another Sunburst, carry on..."