anyone notice that doomed is kinda...overpowered?
Posted: Thu Oct 13, 2011 2:30 am
imo doomed could use some rescaling and maybe cursed could use some buffs.
Lets look at talent trees that doomed's :
(overpowered trees: all will based or passive)
Feed tree: range of 7, an enemy loses 70% resistance and -18% damage, you gain these percentages, two low cd skills that grant you that, also you get free resources for spells.
Force of will tree: near immunity to melee enemies (70% of all in game monsters) including bosses. deflection is a great skill that gives you a shield and lots of regen.
Punishments tree: agony is a great sniping skill, reproach is a great early game skill and still does lots of damage in 1v1s late game. whisper not worth leveling.
Dark figure tree: Drop two category points here and you are immune to blinds and stuns, constant global speed boost of 50%. ranged enemies 5 cells away will kill each other (?) bosses will just stand there. radiant fear is an early game skill for cursed.
**Pity and agony will let you snipe any boss without fear of damage. You can kill Atamathon naked.
**IMO pity was designed for a melee player character, it's broken on a character that can snipe from 7 cells away.
(Decent trees)
Primal skin: displace and primal skin are good skills. arcane bolts and vaporize are pretty weak . the rune of the rift is a good replacement for vaporize and uses the same stat.
Darkness tree: creeping darkness is a good aoe, and has a 40% damage boost from dark vision, but uses magic instead of will. Never used either of the other two skills.
(why would you even level this trees)
cursed form tree: seethe and rage pretty much useless. the 50% heal penalty cuts your survivability early game, relentless is a pretty good skill though.
fateful aura trees: put points here to gimp your equipment early game, pray to the RNG god mid to late game.
Also useless if you want to wear artifacts.
(I level this tree everytime i play cursed and usually die, cursed = cursed for a reason right?)
cursed shadow trees: well, you can kill stuff a lot faster leveling other trees. these guys die way fast and don't do enough damage.
Doomed's only weakness is weak aoe skills, but you still get so much damage and survivability for pumping one stat.
Cursed have tons of weaknesses, almost all of their talent trees are overshadowed by similar trees from either berserker or doomed. Gloom doesn't trigger on high leveled enemies or bosses, and you are forced to level the fateful aura tree to use your skills.
You know something's wrong when you're struggling to get past Daikara or wave 8 in the arena as cursed and as for doomed, arena just turns into a speedrun.
Lets look at talent trees that doomed's :
(overpowered trees: all will based or passive)
Feed tree: range of 7, an enemy loses 70% resistance and -18% damage, you gain these percentages, two low cd skills that grant you that, also you get free resources for spells.
Force of will tree: near immunity to melee enemies (70% of all in game monsters) including bosses. deflection is a great skill that gives you a shield and lots of regen.
Punishments tree: agony is a great sniping skill, reproach is a great early game skill and still does lots of damage in 1v1s late game. whisper not worth leveling.
Dark figure tree: Drop two category points here and you are immune to blinds and stuns, constant global speed boost of 50%. ranged enemies 5 cells away will kill each other (?) bosses will just stand there. radiant fear is an early game skill for cursed.
**Pity and agony will let you snipe any boss without fear of damage. You can kill Atamathon naked.
**IMO pity was designed for a melee player character, it's broken on a character that can snipe from 7 cells away.
(Decent trees)
Primal skin: displace and primal skin are good skills. arcane bolts and vaporize are pretty weak . the rune of the rift is a good replacement for vaporize and uses the same stat.
Darkness tree: creeping darkness is a good aoe, and has a 40% damage boost from dark vision, but uses magic instead of will. Never used either of the other two skills.
(why would you even level this trees)
cursed form tree: seethe and rage pretty much useless. the 50% heal penalty cuts your survivability early game, relentless is a pretty good skill though.
fateful aura trees: put points here to gimp your equipment early game, pray to the RNG god mid to late game.
Also useless if you want to wear artifacts.
(I level this tree everytime i play cursed and usually die, cursed = cursed for a reason right?)
cursed shadow trees: well, you can kill stuff a lot faster leveling other trees. these guys die way fast and don't do enough damage.
Doomed's only weakness is weak aoe skills, but you still get so much damage and survivability for pumping one stat.
Cursed have tons of weaknesses, almost all of their talent trees are overshadowed by similar trees from either berserker or doomed. Gloom doesn't trigger on high leveled enemies or bosses, and you are forced to level the fateful aura tree to use your skills.
You know something's wrong when you're struggling to get past Daikara or wave 8 in the arena as cursed and as for doomed, arena just turns into a speedrun.