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Confusion change
Posted: Fri Oct 07, 2011 11:31 pm
by lukep
Instead of failing to do anything during confusion, could attempted talent use instead use a random activated talent on a valid target? This would make it less of a "prevent anything from happening" debuff, and more of a "chaotic actions" one.
Re: Confusion change
Posted: Sun Oct 09, 2011 5:24 pm
by eronarn
This sounds like a great way to result in players killing themselves horribly.
Re: Confusion change
Posted: Sun Oct 09, 2011 7:37 pm
by Dekar
Thus it should be implemented!
Re: Confusion change
Posted: Sun Oct 09, 2011 8:01 pm
by Grey
Prevent self-targeting and it could be a cool effect. Could even fire things randomly at walls and such. Would make confusion against enemies much more fun.
Re: Confusion change
Posted: Mon Oct 10, 2011 1:01 pm
by greycat
A lot of my recent deaths (I think my last 3 in a row qualify) were caused by confusion. It's a bitch. Really. You get confused, and then you try desperately to make a talent work -- healing, regeneration, providence, anything. You press the key several times, and it does nothing, and you die. (Yes, I know you can use instantaneous talents while confused, but what if those are all used up already? What if you are confused and poisoned, and the wild infusion chooses to remove the poison instead of the confusion? Death. That's what.)
So if there is to be a change to confusion, I hope it's one that decreases its deadliness, not increases.
Re: Confusion change
Posted: Mon Oct 10, 2011 3:15 pm
by Grey
Well this would make it less deadly, since there's more of a chance of offensive protection.
Re: Confusion change
Posted: Mon Oct 10, 2011 5:07 pm
by bricks
Perhaps confusion should have a chance of breaking when taking damage, kinda like a half-daze effect.