Adding front and back to actors
Posted: Sat Oct 01, 2011 10:24 pm
I did a little effort to visualize what it could look like if we added front and back to actors (including the player) and gave them conical FoV.
* Adding front and back would allow to give combat bonus when attacking from behind or from the side of a creature (seems like a nice bonus to for example rogues). This encourages tactical play: Daze and move behind the target to deal more damage, or use pinning attacks and movement infusions to position yourself and attack from the side or from behind. To attack you, the npc has to move first to turn around (turning around could be a fast move action, and would happen when you bump into something that is not in your FoV).
* It would allow for avoiding detection by staying behind the NPC's commando's style (for those that do not know the commandos series, check this video: http://www.youtube.com/watch?v=lY8d-OPByWU). The makers of commandos basically made an entire game around the idea of sneaking around FoV.
* You can only shoot/target things in your FoV so your direction becomes important.
To 'see' the FoV the player could press a hotkey, showing the field of view of all actors on the screen.
Some additional ideas:
* You look in the direction you move, so running away exposes your back.
* You can walk backwards, but slower, by holding modifier_key+movement.
* There could be a 'look over your shoulder command' that allows you to look in any direction (swift action - only one each turn and no action cost - or just a fast action)
Here are the pictures of what could be considered attacking from front, side or back, and what FoV might look like on the diagonal and on straight lines.
* Adding front and back would allow to give combat bonus when attacking from behind or from the side of a creature (seems like a nice bonus to for example rogues). This encourages tactical play: Daze and move behind the target to deal more damage, or use pinning attacks and movement infusions to position yourself and attack from the side or from behind. To attack you, the npc has to move first to turn around (turning around could be a fast move action, and would happen when you bump into something that is not in your FoV).
* It would allow for avoiding detection by staying behind the NPC's commando's style (for those that do not know the commandos series, check this video: http://www.youtube.com/watch?v=lY8d-OPByWU). The makers of commandos basically made an entire game around the idea of sneaking around FoV.
* You can only shoot/target things in your FoV so your direction becomes important.
To 'see' the FoV the player could press a hotkey, showing the field of view of all actors on the screen.
Some additional ideas:
* You look in the direction you move, so running away exposes your back.
* You can walk backwards, but slower, by holding modifier_key+movement.
* There could be a 'look over your shoulder command' that allows you to look in any direction (swift action - only one each turn and no action cost - or just a fast action)
Here are the pictures of what could be considered attacking from front, side or back, and what FoV might look like on the diagonal and on straight lines.